Here's 2 minutes of gleeful carnage in Warhammer 40K: Darktide
Chainswords, lasguns, massive hordes—that's the good stuff.
There's a moment in this Warhammer 40,000: Darktide trailer that I think succinctly sums up this videogame. The player holds their chainsaw sword in front of them to block an incoming strike from a mutant-looking dude dressed like he's about to fight Mad Max in Thunderdome, then retaliates with a charged-up slash, eventually sawing him in half. Three skulls attached to the mutant's belt—presumably his most prized posessions—shake around as he flops to the ground.
The thing is, this is not a big moment. It's three seconds in a two minute trailer. But it's got basically everything it needs: skulls, chainswords, mutant bisections, skulls. This is still a Fatshark game, every bit as weighty and bloody as Vermintide 2 but set in the Warhammer 40,000 universe, as proven by a completely inconsequential moment in this trailer involving a guy being casually sawed in half.
All those three seconds are missing is the guns, and the rest of the trailer has those in ample supply. There's the Ogryn's shotgun, which looks more like a semi-automatic cannon. There's a lasgun with a scope that looks like it would be right at home in Call of Duty, except for the part where it fires lasers. There's a moment where a mage concentrates their power onto a hulking brute's head and pops it like a balloon, which technically doesn't involve a gun but it's a ranged attack so I'm counting it.
It's a very good two minutes of carnage, and a reminder that Darktide is tantalizingly close but still frustratingly far away. The co-op FPS is out on September 13 on both Steam and Xbox Game Pass.
The biggest gaming news, reviews and hardware deals
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.
When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).