Helldivers 2
Latest about Helldivers 2
Super Earth scientists 'spaghettified' in Dark Fluid research incident: Here's why that's good news for Helldivers 2 players
By Andy Chalk published
news First we make the weapon, then we blow up the planet, and nothing unexpected or bad will happen. Right?
Helldivers 2 players have successfully emancipated the Emancipator mech from the automaton assembly line, and of course the dual-autocannon exosuit has triggered another debate about balance
By Rick Lane published
News Mech a big mess.
Arrowhead initially planned to make Helldivers 2 in 3 years—instead it took 7 years, 11 months, and 26 days, but 'grit, camaraderie and compassion' saw the team through
By Harvey Randall published
News That's a long deployment.
Helldivers 2's latest major order promises a mech with 2 entire Autocannons strapped onto it—though there's a small chance it could slip through players' fingers
By Harvey Randall published
News Gee, diver, how come your mom lets you have TWO autocannons?
Why was Helldivers 2 a smash hit? Not the price, says Pilestedt
By Shaun Prescott published
News Also, live service games shouldn't nickel and dime the player.
Helldivers 2 is about being the 'evil guys in the galaxy,' says Johan Pilestedt: 'Would you be able to survive a galactic war without plot armor to protect you?'
By Tyler Wilde published
news "We wanted to do a realistic take on what it would be to be in one of those squads of [Star Wars] stormtroopers."
Helldivers 2 boss wants to make Arrowhead 'the next FromSoftware or Blizzard'
By Andy Chalk published
news There's been some rough spots, but the massive success of Helldivers 2 has Johan Pilestedt dreaming big.
As Helldivers 2 boss Johan Pilestedt hangs up his CEO hat to focus on the creative side, he has one big change in mind: 'My working theory is that time-to-kill is too high'
By Morgan Park published
NEWS Pilestedt wants to make "longer lasting content" for Helldivers 2.
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