Heck yeah, this Starfield mod lets you craft your own ammo
You can also craft utility items like digipicks and medpacks.
I haven't done a whole lot of crafting in Starfield simply because I haven't needed to. Bethesda's space RPG throws a steady supply of enemies at you and those enemies drop tons of weapons and gear, most of it already fitted with useful attachments. I've found very few excuses to spend time at my crafting bench upgrading my weapons at all.
The one thing I did want to craft was ammo, and I was a little surprised to learn there isn't an ammo crafting workbench in Starfield—especially since there was one in Fallout 4 (added in the Contraptions Workshop DLC) and Fallout 76.
It wasn't a huge problem: I just had to remind myself to swing by the traders whenever I visited a major location. But there are a few guns, like the awesome heavy ballistics weapon the Bridger, that it's tricky to find a healthy supply of ammo for.
Now you can make your own. The Craftable Ammo and Utilities mod created by modder pitufocabeza lets you use the Industrial Workbench to cobble together ammo from the materials you collect in Starfield. No need to scour the weapon dealers for 40mm XPL ammo for your Bridger anymore: craft it yourself using lead and copper. Ammo for energy weapons can be made using cobalt, nickel, and lithium.
And it's not just ammo. The mod also supports the crafting of some utility items, like digipicks and medpacks, and throwables like frag grenades and mines. Why pay top dollar in shops when you can DIY?
Here's the full list of what you can craft with the mod.
Industrial Workbench
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- Digipick
- 6.5mm CT
- 7.77mm Caseless
- 11mm Caseless
- .27 cal
- .45 cal
- 12G Shotgun Shell
- .43 cal Ultramag
- 9x39mm
- .43 MI Array
- .50 MI Array
- 6.5mm MI Array
- 7.5mm Whitehot
- 7.62mm
- 1.5kV LZR
- 3kV LZR
- Light Particle Fuse
- Heavy Particle Fuse
- Frag Grenade
- Frag Mine
Pharmaceutical Lab
- Med Pack
Like most Starfield mods you'll need to do a bit of some .ini file editing, but there are full instructions on the mod's page at Nexus Mods.
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Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.