Sony's 'universal' rewind button is probably just a glorified video capture feature

PS5 controller
(Image credit: Sony)

Update November 8, 2024: Closer inspection of Sony's patent application suggests that the rewind button's functionality may be limited to viewing recorded gameplay as opposed to actually going back and fully replaying sections of the game.

There are passages of the patent text that seem to imply "replaying" rather than just viewing recordings. But on balance, the rewind button looks likely to just be a glorified video capture feature.

As per the patent filing, "during live game play of a video game, a player may wish to review recently played portions the game play. For example, the player may have been given some important information to perform a quest, such as when a non-player character (NPC) provides details on capturing an object (e.g. weapon) with additional instructions to bring that object to a particular location. At some point during the live game play, the player may have forgotten portions of or all of the information, and may wish to revisit their recent game play. This may occur when the player decides to perform the quest later, and has forgotten certain details of the quest when the player ultimately tries to complete the quest."

That would likely make it easier to implement and compatible across most games, where an actual universal replay feature would be much more challenging to achieve.

Original story November 6, 2024: A new patent application from Sony for a dedicated rewind button for games consoles has been spotted by Tech4Gamers (via Tom's Hardware). It's not clear when or on what console or controller the new feature may appear or even if the patent will be awarded. At taken at face value, it promises to fix all your worst gaming failures.

Well, it could for single player gaming. Sony's patent says, "the user is able to enter the rewind mode from the live game play using one or more controller inputs to view recent game play (e.g. rewinding, fast-forwarding, playing, etc.) and returning to live game play afterwards."

The patent also says, "advantages of the methods and systems configured to implement a system implemented rewind mode to revisit recent game play that is accessible via a universal button on a game controller during live game play include a seamless experience in replaying the recent game play."

This "universal" notion is repeated numerous times throughout the patent, implying that the button is designed to work with all games. Of course, it can't actually be all games. You won't be able to rewind a multiplayer online shooter for fairly obvious reasons.

The question is, will you be able to rewind all single-player games? That certainly seems to be the implication. And if you can, how do you feel about that? For some games, it could be a godsend.

Equally, a certain kind of gaming purist might be offended by the easy or even lazy opportunities such a feature would provide. For sure, it would pull the rug out from under any jeopardy you might otherwise experience.

Where once you might have spent 20 minutes carefully plotting a treacherous route between specific and limited way points that allowed you to save progress, a universal rewind button would mean that you could make any kind of error at literally any moment, and all without consequences.

Of course, should such a feature be implemented, you wouldn't have to use it. But for many, its mere existence and the knowledge that follows, in other words the knowledge that rewinding at any moment is possible, could undermine certain aspects of the experience.

Still, it's certainly possible that support for the button could be implemented on a per-game basis, leaving all these weighty decisions to the philosophical preferences of individual game developers.

Your next machine

Gaming PC group shot

(Image credit: Future)

Best gaming PC: The top pre-built machines.
Best gaming laptop: Great devices for mobile gaming.

Speaking of which some games already implement various spins on the notion of a rewind button or feature, including Forza Horizon 5 or perhaps more pertinently the 2003 cross-platform console game Prince of Persia: Sands of Time, for which the time reversal feature was an integral element of gameplay. So, the basic idea isn't novel.

Actually, that lack of thorough novelty rather begs the question of how, well, patentable this kind of feature is. For now, our understanding of the technology is that it is in "patent pending" status. The patent app has been submitted and published, but it has yet to be granted.

There's also no indication if, when or how the rewind button might be implemented. For instance, maybe it will be tied to a new future console. Or perhaps Sony will add it to a controller for an existing console. Ironically for a technology that all about rolling back time, that's all in the future.

Jeremy Laird
Hardware writer

Jeremy has been writing about technology and PCs since the 90nm Netburst era (Google it!) and enjoys nothing more than a serious dissertation on the finer points of monitor input lag and overshoot followed by a forensic examination of advanced lithography. Or maybe he just likes machines that go “ping!” He also has a thing for tennis and cars.

Read more
Nintendo Switch 2 Joy-Con dropping into an attachment
Newly unveiled Nintendo Switch 2 patent confirms mouse functionality and gives more details on exactly how it will work, and I don't know if I like it
Nintendo Switch 2 Joy-Con skating on surface
Looks like the Nintendo Switch 2's Joy-Cons double as gaming mice, which is neat but I can't help think about how I basically never use the Legion Go's same feature
PS5 Pro
Sony says the GPU in the PS5 Pro is mostly very old tech but previews the ray-tracing upgrades from future RDNA 4 graphics for PCs
Xbox handheld
Microsoft is reportedly prepping a handheld Xbox for later this year with new consoles coming in 2027
A screenshot from Sony's PlayStation 5 Pro announcement video, showing a stylized processor against a dark background with glowing lines streaming from its edges
The AMD x Sony collab gave us FSR4 and a version will appear in PlayStation next year, too, having 'already started to implement the new neural network on PS5 Pro'
Tifa
Every prestige blockbuster game should have Final Fantasy 7 Rebirth's fast-forward option
Latest in Hardware
Fallout New Vegas Key Art
The Fallout season 2 leaks continue with videos of the New Vegas set, including a sign for Mr. House's casino
The PCIe slot on an Asus ROG Strix B850-F Gaming WiFi motherboard, showing the Q-release latch for GPUs.
Gigabyte seemingly mocks Asus' recent Q-release debacle with a video swapping out an RTX 5070 Ti 100 times
Cyberpunk upscaling
New modder tool makes it easier than ever to swap AMD's FSR 4 scaling for Nvidia's DLSS or Intel's XeSS and vice versa
SteelSeries QcK Performance mouse pads overlapping on a desk
The SteelSeries QcK Performance series has reignited my excitement over the simple pleasure of a quality mouse pad… and trying to click skulls with pinpoint accuracy
NZXT H7 Flow PC case being built into
NZXT H7 Flow review (2024 Edition)
Xbox handheld
Microsoft is reportedly prepping a handheld Xbox for later this year with new consoles coming in 2027
Latest in News
A masked man with an axe in the woods
Rebellion CEO seems kind of awed by major studios making massive videogames: 'How do you organize a game that has 2,000 people working on it?'
A young witch watering a smiling mushroom in a magic garden
Here's a roguelite dungeon crawler Steam reviewers call 'a botanical Diablo' and 'like Cult of the Lamb' except you manage a mystical garden
Destiny 2 Rite of the Nine: The Emissary, massive, ominously standing at the edge of a water basin.
Oops! Bungie rolled out Destiny 2's Rite of the Nine event three weeks early, and new loot is already dropping
Chatacabra from Monster Hunter Wilds
The latest Monster Hunter Wilds event quest gives piles of Armor Spheres for hunting a Chatacabra, making this a very bad week to be a frog in the Forbidden Lands
No Rest for the Wicked Steam early access screenshots
No Rest for the Wicked developer Moon Studios is now 'fully independent' after acquiring the rights to the game from Take-Two
A hunter posing with an absurd Blangonga outfit in Monster Hunter Wilds.
Attention, fashion hunters: There's a Monster Hunter Wilds mod to disable all those obnoxious glowing buff effects that distract from your fits