Red Dead Redemption appeared on consoles 14 years ago—here's the kind of gaming PC it could have been ported to back then

Inside an old gaming PC with lots of dust
(Image credit: Pixabay)

As I'm over half a century old, going back 14 years doesn't feel like a big deal. What's significant about that very specific length of time is that's how long it's taken Rockstar to release a port of Red Dead Redemption. In the world of PC technology, it's very much a big deal, a yawning canyon of time, and an awful lot has changed with CPUs, graphics cards, RAM, storage, and displays. So let's see just what kind of gaming PC you could have been using back then.

First up, let's consider the best gaming CPUs money could buy in 2010. From AMD, you could get a Phenom II X6 1090T Black Edition. Ludicrous name aside, it boasted some pretty serious figures: six cores and six threads, a boost clock of 3.6 GHz, 6 MB of L3 cache, and a TDP of 125 W—all for a little under $300. How times have changed.

AMD ATI Radeon HD 5970 4GB PC gaming graphics card in an attic

(Image credit: Future)

There was nothing like upscaling to boost performance back then, so if your GPU wasn't up to that pixel count, your options were to either lower the resolution or buy another GPU and use them in tandem (aka CrossFire/SLI). Or you could buy a dual-GPU card, like the Radeon HD 5790, which is still surprisingly good even today.

The best gaming monitors then used VA panels but they weren't super fast like they are today. Refresh rates were usually not much more than 60 Hz; in fact, it was so rare to see anything higher that refresh rates were hardly ever mentioned in reviews. Thank goodness I don't have to stare at those kinds of screens any more!

None of this is to poke fun at old hardware. If you had a high-end gaming PC in 2010, you were spoilt for choice with games to enjoy on it: StarCraft 2, Mass Effect 2, BioShock 2, Aliens vs Predator, Assassin's Creed 2, Mafia 2, Civilization 5, Call of Duty: Black Ops, and Just Cause 2 all racked up countless hours on my PC.

One thing doesn't seem to have changed all that much, though, and it's that game publishers just love a sequel or two. Or three, or four…

Nick Evanson
Hardware Writer

Nick, gaming, and computers all first met in the early 1980s. After leaving university, he became a physics and IT teacher and started writing about tech in the late 1990s. That resulted in him working with MadOnion to write the help files for 3DMark and PCMark. After a short stint working at Beyond3D.com, Nick joined Futuremark (MadOnion rebranded) full-time, as editor-in-chief for its PC gaming section, YouGamers. After the site shutdown, he became an engineering and computing lecturer for many years, but missed the writing bug. Cue four years at TechSpot.com covering everything and anything to do with tech and PCs. He freely admits to being far too obsessed with GPUs and open-world grindy RPGs, but who isn't these days?