Metal Gear Solid Delta: Snake Eater system requirements are here, and it's yet another game that requires an RTX graphics card and tonnes of free storage to play

Naked Snake crouchwalks through foliage.
(Image credit: Konami)

From our early thoughts with Metal Gear Solid Delta: Snake Eater, it seems to be a near shot-for-shot remake of Metal Gear Solid 3 but much prettier. The first Metal Gear game in Unreal Engine 5, the Metal Gear Solid Delta: Snake Eater system requirements show the hotly anticipated remake is one of a few games recently that require an RTX card to even play the game on minimum settings.

Unveiled in a recent update to the Steam page for the game, the system requirements are mostly what you might expect from a modern game, except you need, at minimum, an RTX 2060 Super which is a mid-range card from just five years ago.

This is one of a handful of games recently to suggest the same, with Indiana Jones and the Great Circle, Final Fantasy 7 Rebirth, and Doom: The Dark Ages all requiring the same GPU.

Another minimum spec indicative of contemporary game requirements is the storage, which currently requires 100 GB to fit the game on. Game file sizes are a little less fixed in stone than other elements here, so this is subject to change, but you will want to clear some room in advance either way. An SSD is also recommended, though seemingly not required to boot the game up. You can see the full list below:

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Metal Gear Solid Delta: Snake Eater system requirements
Header Cell - Column 0

Minimum

Recommended

OS

Windows 10, Windows 11 (64-bit OS required)

Windows 10, Windows 11 (64-bit OS required)

Processor

Intel i5 8600 or AMD Ryzen 5 3600

Intel i7 8700K or AMD Ryzen 5 3600

Memory

16 GB RAM

16 GB RAM

Graphics

RTX 2060 Super (or later)

RTX 3080 (or later)

DirectX

Version 12

Version 12

Storage

100 GB

100 GB

Additional notes

SDD recommended

SDD recommended

Though an AMD CPU is mentioned in both sets of specs, an AMG GPU is not. There is also no mention of an Intel GPU either. That being said, Metal Gear Solid V: The Phantom Pain also doesn't mention an AMD GPU in its system requirements and works fine with one so we'll have to wait until launch to see how non-Nvidia cards handle the game.

Aside from the elephant in the room that is the graphics card recommendation, the CPU requirements aren't too tough, with both AMD and Intel choices available in budget rigs at the time of their launch. The recommended GPU of an RTX 3080 isn't too bad, considering Indiana Jones and the Great Circle recommends an RTX 2080 Ti, and Ultra settings require an RTX 4080. The RTX 3080 was still a reasonably expensive card on its launch (especially with crypto miners sending prices skyrocketing) but getting recommended specs with a high-end card from 2020 is a little better than some similar games.

Notably, the switch from Konami's own Fox Engine to Unreal Engine 5 could have some role in the GPU requirement. An RTX 2000-series card or later is required for hardware-based ray tracing with Lumen, Unreal Engine 5's dynamic illumination and reflection system. If Metal Gear Solid Delta: Snake Eater requires hardware-based rather than software-based Lumen, this could explain what's going on here. We'll know much more about it coming up to launch on August 28, this year.

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James Bentley
Hardware writer

James is a more recent PC gaming convert, often admiring graphics cards, cases, and motherboards from afar. It was not until 2019, after just finishing a degree in law and media, that they decided to throw out the last few years of education, build their PC, and start writing about gaming instead. In that time, he has covered the latest doodads, contraptions, and gismos, and loved every second of it. Hey, it’s better than writing case briefs.

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