Turns out there's 'a big supercomputer at Nvidia… running 24/7, 365 days a year improving DLSS. And it's been doing that for six years'
It's all part of the process.
Of course Nvidia was going to have at least one supercomputer; I mean it's been making data centre GPUs for a million years now. And I do know that DLSS requires a certain amount of pre-training to be able to make its funky upscaling algorithms as stable and effective as they are. But this dumb-ass Dave didn't realise until last week that Nvidia has a dedicated supercomputer, "with 1000s of our latest and greatest GPUs" that has been running full-time for the past six years just to improve the quality of DLSS.
At last week's RTX Blackwell Editor's Day in glorious Las Vegas*, deep in the midst of CES 2025, Brian Catanzaro, Nvidia's VP of applied deep learning research, took to the stage to talk through DLSS 4 and the many changes and challenges it brings with it.
As well as the game-changing switch from convolutional neural networks to the new transformer model for DLSS 4, the other thing to catch my ear was the aside Catanzaro made about how Nvidia trains its models.
"How is it that we've been able to make progress with DLSS over the years?" He asks. "You know, it's been a six year, continuous learning process for us.
"Actually, we have a big supercomputer at Nvidia, with many 1000s of our latest and greatest GPUs, that is running 24/7, 365 days a year improving DLSS. And it's been doing that for six years."
Maybe it's me being utterly naïve, but I didn't realise the amount of resource that was being dedicated to making its upscaling solution better over time.
I figured Nvidia might give its DLSS gang some dedicated time with a multi-million dollar machine for training purposes every now and then, but I didn't realise it was living rent-free inside the mind of its own supercomputer.
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A supercomputer purely dedicated to grinding away on images that just aren't quite good enough.
"What we're doing during this process," Catanzaro continues, "is we're analysing failures. When the DLSS model fails it looks like ghosting or flickering or blurriness. And, you know, we find failures in many of the games we're looking at and we try to figure out what's going on, why does the model make the wrong choice about how to draw the image there?
"We then find ways to augment our training data set. Our training data sets are always growing. We're compiling examples of what good graphics looks like and what difficult problems DLSS needs to solve.
"We put those in our training set, and then we retrain the model, and then we test across hundreds of games in order to figure out how to make DLSS better. So, that's the process."
And it's a hell of a process. And from my experience of the new transformer model within DLSS 4 it really is only getting better. Not just for new RTX 50-series folk, either.
Best CPU for gaming: Top chips from Intel and AMD.
Best gaming motherboard: The right boards.
Best graphics card: Your perfect pixel-pusher awaits.
Best SSD for gaming: Get into the game first.
* Las Vegas, in all honesty, is decidedly unglorious especially for an inveterate introvert such as myself, but you've got to say that or they won't let you out of the airport. Tight monitoring they've got over there.
Dave has been gaming since the days of Zaxxon and Lady Bug on the Colecovision, and code books for the Commodore Vic 20 (Death Race 2000!). He built his first gaming PC at the tender age of 16, and finally finished bug-fixing the Cyrix-based system around a year later. When he dropped it out of the window. He first started writing for Official PlayStation Magazine and Xbox World many decades ago, then moved onto PC Format full-time, then PC Gamer, TechRadar, and T3 among others. Now he's back, writing about the nightmarish graphics card market, CPUs with more cores than sense, gaming laptops hotter than the sun, and SSDs more capacious than a Cybertruck.