Fear not, potato gamers, the RuneScape Dragonwilds system requirements are pretty light and hallelujah for a new UE5 game that doesn't require ray tracing

RuneScape: Dragonwilds screenshot
(Image credit: Jagex)

RuneScape Dragonwilds has been in the works since at least 2022, but we hadn't heard much about it until late last year when Jagex started recruiting Alpha testers and then a few days ago when it was officially announced and named. There was no word on what it'd take to run the game, though—until now, that is, because the system reqs are now listed on the game's Steam page.

Saying 'potato gamers' need not fear is admittedly an exaggeration, because you won't be able to run the game on an actual potato. But compared to the slew of demanding games to hit the shelves over the last few months, Dragonwilds is somewhat of a breath of fresh air. Especially as it's meant to see a full release in 2026, by which time this gear will be practically ancient.

Here are the requirements:

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Minimum

Recommended

Operating System

Windows 10

Windows 10

Processor

Core i3 8100 / Ryzen 5 1600

Core i5 10600 / Ryzen 5 3600

Memory

8 GB

16 GB

Graphics

GTX 1060 / RX 5600 XT / Arc A750

RTX 2070 / RX 5700 XT

Storage

25 GB

25 GB

Yes, that's just an Nvidia GeForce GTX 1060, AMD Radeon RX 5600 XT, or Intel Arc A750 that's required to run Jagex's upcoming survival game. Which means, importantly, that there's finally a big game launch that doesn't require ray tracing.

It's also testament to Jagex knowing its market, because one of the benefits of RuneScape itself compared to many other MMOs is that it doesn't require a beefy machine to run. For sure RuneScape itself is much lighter, requiring just a GeForce 400-series GPU or equivalent, but given how good it seems to look, Dragonwilds being open to GTX 1060 or RX 5600 XT gamers is on the right tack.

And it does, indeed, look rather gorgeous, no doubt in part due to the simple fact that it's an Unreal Engine 5 game. Compared to other recent UE5 games we've seen—Black Myth: Wukong, Avowed, and so on—these requirements are incredibly light.

Chopping down trees with a magic axe in RuneScape: Dragonwilds

(Image credit: Jagex)

And we've not even touched on the storage, yet. It's becoming rare for big titles to keep their installation sizes down to 50 GB, let alone 25 GB. To give some examples, Atomfall requires 60 GB, Avowed requires 75 GB, and Kingdom Come Deliverance II requires 100 GB.

Although RuneScape Dragonwilds will of course feature RS lore, as well as presumably some RS spells and maybe even some gameplay elements, it's a survival game, not an MMO. To me, it seems like it might be closest to a game like Valheim, especially given the MO is "grind skills, slay dragons", much as Valheim's MO is 'grind gear, kill bosses'.

Compared to Valheim, RuneScape Dragonwilds is actually pretty demanding. Valheim has lighter system reqs, with the recommended GPU being a GTX 1060 or equivalent and the minimum being a GTX 950 or equivalent. And storage space? Valheim requires just 1 GB of it, thanks to ultra-low res textures (it's the lighting that makes it look so nice despite this).

Still, for a great-looking UE5 game, it seems Dragonwilds will be pretty light on resources. Which is great news for my RTX 3060 Ti, as I'll certainly be wanting to try the game out. I'm sure plenty of others will similarly ageing hardware must feel the same.

Best CPU for gamingBest gaming motherboardBest graphics cardBest SSD for gaming


Best CPU for gaming: Top chips from Intel and AMD.
Best gaming motherboard: The right boards.
Best graphics card: Your perfect pixel-pusher awaits.
Best SSD for gaming: Get into the game first.

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Jacob Fox
Hardware Writer

Jacob got his hands on a gaming PC for the first time when he was about 12 years old. He swiftly realised the local PC repair store had ripped him off with his build and vowed never to let another soul build his rig again. With this vow, Jacob the hardware junkie was born. Since then, Jacob's led a double-life as part-hardware geek, part-philosophy nerd, first working as a Hardware Writer for PCGamesN in 2020, then working towards a PhD in Philosophy for a few years (result pending a patiently awaited viva exam) while freelancing on the side for sites such as TechRadar, Pocket-lint, and yours truly, PC Gamer. Eventually, he gave up the ruthless mercenary life to join the world's #1 PC Gaming site full-time. It's definitely not an ego thing, he assures us.

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