Hard Reset review thumb
58

Hard Reset review

Our Verdict

An explosive ride of a game, but limited long-term satisfaction, priced roughly 10 too high for its own good.

PC Gamer's got your back Our experienced team dedicates many hours to every review, to really get to the heart of what matters most to you. Find out more about how we evaluate games and hardware.

Bezoar isn't a city. It's an explosion with streets. Every plaza is piled high with toxic barrels, every kiosk and ATM wired so that a single overly-enthusiastic sneeze can spray arcs of lightning at anyone in sight.

Why? Because Hard Reset isn't just a reference to what you're expected to do to the army of killer robots infesting the city: it's what the game tries to do to shooter design itself. It's a back-to-basics FPS in a shiny modern engine, not so much throwing out such things as moral choices and fancy physics puzzles as declaring them officially irrelevant. It's you versus roughly seventy squillion enemies, hoping to save at least slightly more of your futuristic home than you blow up.

There's a bit more plot than that, but it's not worth worrying about. Hard Reset's story bits, which mostly serve to give you something to look at while the next level loads, are a confusing, barely coherent mass of graphic-novel type scenes that fail miserably at introducing any of its characters, or even explaining why an army of machines is attacking a city named after a lump of hair dug out of the digestive system. Beyond 'shooting stuff', I honestly couldn't tell you what I was doing for most of it, right up to the point where Hard Reset just decides it's had enough and ends with nothing actually resolved.

Luckily, it's a much better shooter than storyteller. Members of the team worked on both Bulletstorm and Painkiller, and it shows. Weapons and environmental explosions have terrific weight to them, and enemies attack in hordes of whirling-blade death machines instead of just a couple of tough guys at a time. You spend most of your time circle-strafing and running backwards: cover mostly exists to be blown away by a charging tank and scenery is every bit as deadly to you as the enemies. Ammo is plentiful (and recharges on its own if you run out), as is health. That doesn't mean you won't be seeing your own splattery death a lot, however, especially in multi-wave arena fights where you have to ration your pick-ups carefully to survive.

As good as all this feels, it doesn't take long to get repetitive. There are very few enemy types, and none of them require any more advanced tactics than dodging a charge or switching to a rocket launcher to hit a boss's brightly glowing weakpoints. Bar a spectacularly hateful final boss, you feel like you've seen it all very early on... and actually will have before very long. On Normal difficulty, I polished off the campaign in a casual afternoon's play and was left with no incentive to replay it. There aren't any multiplayer modes, and you'll have all the weapons you actually want long before the end.

As a one-of-a-kind game, perhaps the nostalgia factor would be enough to compensate. Unfortunately for Hard Reset, it has company from both the original Painkiller and the balls-out cheer of Bulletstorm, with Serious Sam 3 close on its tail. In comparison to any of them, its back-to- basics charm feels firmly in tech-demo territory – albeit really good tech, and with great combat for the short while it actually lasts.

The Verdict
Hard Reset review

An explosive ride of a game, but limited long-term satisfaction, priced roughly 10 too high for its own good.

Latest in FPS
Fragpunk FPS
Fragpunk review
Rainbow Six Siege year 9 season 2 key art - two Rainbow Six Siege operators facing each other
'Siege 2 was never on the table': Rainbow Six Siege X director explains why the 10-year-old FPS doesn't need a sequel
rainbow six siege sledge
After holding out for 10 years, Rainbow Six Siege is finally going free-to-play (kind of)
rainbow six siege x dual front mode
Rainbow Six Siege is getting its first permanent mode in 10 years, and it throws every Siege rule out the window
Fragpunk characters with weapon drawn
The latest big game on Steam is Fragpunk, or as I like to call it, 'kitchen-sink Counter-Strike'
spectre divide
Spectre Divide and its studio are shutting down after just six months: 'The industry is in a tough spot right now'
Latest in Reviews
Fragpunk FPS
Fragpunk review
Rise of the Ronin review
Rise of the Ronin review
SteelSeries QcK Performance mouse pads overlapping on a desk
SteelSeries QcK Performance mouse pad review
Soundcore Liberty 4 Pro earbuds on a black desk with various handheld gaming PCs.
Soundcore Liberty 4 Pro review
Alienware 27 AW2725Q QD-OLED
Alienware 27 AW2725Q QD-OLED review
Audio-Technica ATH-R50X headphones
Audio-Technica ATH R50X review