H1Z1 becomes a free-to-play game today
Those who purchased it will receive an "H1Z1 appreciation pack" with cosmetics, in-game currency, and 10 victory crates.
H1Z1, which which left Early Access just over a week ago and added a cars-only battle royale mode called Auto Royale has made another sharp turn in its already twisty-turny development path. At 10 am Pacific today, Daybreak's battle royale shooter will be become a free-to-play game.
Of course, millions of players purchased H1Z1 during its stint in Early Access, and if you're one of them, there's a reward:
"To thank all of our loyal players who helped make awesome, game-changing decisions during our time in Early Access, we'll be rewarding everyone who already purchased the game with the “H1Z1 Appreciation Pack”, containing the following items:
- Gasrunner Hoodie
- Bloom Survivor T-Shirt
- Splinter Camo ARV
- 10 Victory Crates
- 10,000 Skulls
To support H1Z1's new free-to-play model, there are naturally new purchasable DLC bundles being added, which can be bought for $20, $50, or $100 and which contain various skins, crates, and Skulls (H1Z1's in-game currency).
This is the latest twist in an already twisted history. If you recall, H1Z1 was originally conceived as a free-to-play title, back when Daybreak was Sony Online Entertainment and back when H1Z1 was an Early Access multiplayer survival game. King of the Kill emerged first as a battle royale mode for H1Z1, then split off and became a standalone game, at which point plans for both games being free-to-play titles after Early Access were dropped. Now, in a way, we've come full circle. King of the Kill is now called H1Z1, and you can play it for free.
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Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.