Guild Wars 1 "thriving," may "last forever," developer says

An electronic afterlife is tough to find in gaming. The old makes room for the new in ways that can sometimes be brutally disruptive. Guild Wars 1 developer ArenaNet is working to ensure the community behind the 2005 MMORPG has enough support to live far into the future, according to recent comments by lead content designer Mike Zadorojny (via Eurogamer ).

Even after the release of its sequel last year, the first Guild Wars has retained a "thriving" player base, Zadorojny said, and the technology supporting the game should ensure this remains the case. "The game itself was so efficient on the server side in terms of the resources, like, it runs on a fraction of the hardware that we need for running Guild Wars 2, so having that on the back-burner is nothing compared to GW2," he said.

One key factor in maintaining the online world of the original Guild Wars has been the creation and continued use of automation to organize the game's tournaments, events, and week-to-week schedule. The small team currently dedicated to maintaining the game won't be putting together new content, but works instead to take care of any "massive issues," according to Zadorojny. These are presumably issues that go beyond the scope of the automatic system the developers have created, but the structures ArenaNet has behind the game definitely sound like they were designed with a long lifespan in mind.

"We've been doing a lot of automation support so that the game itself could last forever, even without anybody really touching it," Zadorojny said.

Latest in RPG
kingdom come deliverance 2 thunderstone quest
Kingdom Come: Deliverance 2's masterful quest design can be summed up by one wonderfully weird search for a magic stone
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
Junah beginning a battle in Metaphor: ReFantazio.
Today's RPG fans are 'very sensitive to feeling like they wasted time' when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway
Image of Cersei Lanniser from Game of Thrones: Kingsroad Steam early access trailer
A new Game of Thrones RPG is coming to Steam today with a cast of 'familiar faces,' which is good because it's really the only way to tell it's a GoT game at all
A Viera looking confused in Final Fantasy 14.
Old armor continues to fall victim to Final Fantasy 14's bizarre two-channel dye system, unless you're super into changing the colour of teeny-tiny eyelets: 'Why even bother at this point?'
Starfield: Shattered Space
By the time Bethesda was on Starfield, you'd 'basically get in trouble' for breaking schedule, says former dev: 'A lot of the great stuff within Skyrim came from having the freedom to do what you want'
Latest in News
Two brightly colored stormtroopers dressed like Run-DMC stand in front of PAX Australia's WELCOME HOME banner.
Tickets for PAX Australia 2025 are on sale now
An Enshrouded player in a recreation of Erebor from The Lord of the Rings
Kings under the Mountain! 33 Enshrouded players spent 10,000 hours to recreate this iconic location from The Lord of the Rings
A mech awakens.
Mecha Break developer is considering unlocking all mechs following open beta feedback
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again