GTA Trilogy system requirements are here

A panoramic view of GTA San Andreas.
(Image credit: Rockstar North)

Grand Theft Auto: The Trilogy – Definitive Edition system requirements have been revealed via the Rockstar Store, and things have come a long way since 2005, when GTA: San Andreas was released on PC. Back then, visiting Los Santos called for only a GeForce 3 video card, though the GeForce 6—released a year before—was recommended for seeing all of CJ's possible hairstyles at their most glorious. You also needed a whole 256MB of RAM, with 384MB recommended and a parenthetical note adding "the more the better!" 

In 2021's version, you'll need a GeForce GTX 760 or a Radeon R9 280, with a GTX 970 or RX 570 recommended. Those are still pretty low requirements—by comparison, Saints Row: The Third Remastered recommended a GTX 1000 or better and Red Dead Redemption 2 recommended a 1060. Oh, and you'll want 45GB of free space—there's no mention of whether you can choose to install the three games separately or if PC players will be stuck having to install the lot, as we were with Mass Effect Legendary Edition.

I'm just waiting to find out if full rights for the original soundtracks have been obtained or not. If they aren't, I'm sure there will be a mod to restore them, even if Take-Two has been heavy-handed in its dealing with modders.

Grand Theft Auto: The Trilogy – Definitive Edition minimum system requirements

  • OS: Windows 10 64-bit
  • Processor: Intel Core i5-6600K / AMD FX-6300
  • Memory: 8GB
  • Graphics: Nvidia GeForce GTX 760 2GB / AMD Radeon R9 280 3GB
  • Disk: 45GB
  • OS: Windows 10 64-bit
  • Processor: Intel Core i7-2700K / AMD Ryzen 5 2600
  • Memory: 16GB
  • Graphics: Nvidia GeForce GTX 970 4GB / AMD Radeon RX 570 4GB
  • Disk: 45GB
Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.

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