GTA 5 machinima depicts Rockstar and Take-Two killing OpenIV mods
It shows agents in Rockstar jackets and Take-Two badges executing Mario, Harambe, and other GTA mod characters.
The protests are in full swing over Take-Two Interactive's shutdown of popular singleplayer modding tool OpenIV. Over 38,000 negative Steam reviews of GTA 5 have now appeared in the past few days, dropping its 'recent' review score to 'Overwhelmingly Negative'. Meanwhile, over 45,000 people have now signed a petition to save OpenIV on change.org.
These efforts have now been joined by an artistic protest, which can be seen above in a video titled The Purge (RIP Mods), posted by YouTube channel GTA Series Videos. The machinima, made in GTA 5 and using OpenIV, depicts agents wearing Rockstar windbreakers and Take-Two Interactive badges serving a cease and desist order. Then, things get violent. In slow-motion, and set to Adagio in G minor, the agents gun down Mario and the Hulk in the street, two characters who have been brought into GTA 5 thanks to mods created using OpenIV. The DeLorean from Back to the Future, from another GTA 5 mod, is blown up. Other characters who have been imported into GTA 5 as mods are shown being killed or imprisoned. Even Harambe isn't spared.
The machinima is, at the same time, a celebration of the creative act of modding and a protest against the shutdown. The video ends by directing viewers to sign the petition to save OpenIV.
Take-Two Interactive has also recently issued legal notices to the creators of GTA Online cheat tools Force Hax and Menyoo, which have shut down amid vague promises to donate the proceeds of the subscription-based cheats to an unnamed charity. Unlike OpenIV, which included measures to prevent users from taking the tools into online play, Force Hax and Menyoo were designed specifically to be used online for cheating and griefing.
The biggest gaming news, reviews and hardware deals
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.