Gritty detective RPG Disco Elysium will release 'at the end of the year'
An article reposted by the developers suggests a more certain time frame than the Steam store page.
Disco Elysium's Steam store page still lists its release date as "to be announced" but developer ZA/UM just reposted an article that cites the more optimistic time frame "the end of the year."
The feature was originally published on May 1st in French on Canard PC. Today, ZA/UM posted an English translation to their Steam news feed. Although the majority of the article cites details about the grim detective RPG that we already know (amusing dialogue and skills that manifest as voices in your characters head), there is a very quick mention of Disco Elysium's release.
As one commenter aptly quips with a "tl,dr," this best bit of information is buried in the last lines: "if Disco Elysium does well after its release at the end of the year..."
Although one comment in one interview is not much to go on, and indie games often launch later than their initially announced release dates, the fact that ZA/UM chose to post the translated article without any caveat or correction suggests that the end of 2019 is a likely release window. This is definitely a clue that we were meant to find. Or else I'm just as bad a detective as Disco Elysium's hungover and washed up protagonist.
The biggest gaming news, reviews and hardware deals
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Lauren has been writing for PC Gamer since she went hunting for the cryptid Dark Souls fashion police in 2017. She accepted her role as Associate Editor in 2021, now serving as self-appointed chief cozy games and farmlife sim enjoyer. Her career originally began in game development and she remains fascinated by how games tick in the modding and speedrunning scenes. She likes long fantasy books, longer RPGs, can't stop playing co-op survival crafting games, and has spent a number of hours she refuses to count building houses in The Sims games for over 20 years.
Microsoft's Phil Spencer denies Avowed was delayed because it's janky: 'We didn’t move it because Obsidian needed the time. They’ll use the time'
Bioware's art lead shared some off-the-wall rejected concepts for Dragon Age: Inquisition's multiplayer characters, including the return of a controversial companion we never saw again