Grip is a Rollcage-inspired combat racer

Grip

There are some hot takes that are, frankly, too hot to take. But here at PC Gamer, we don't shy away from the stark, unvarnished truth. And so, I will say it: Rollcage was better than Wipeout.

Good thing, then, that Grip is an attempt to revive Rollcage-style racing. It is, in its own words, "inspired by the Rollcage games"—a phrase that pretty much means it's almost exactly like Rollcage.

Rollcage was a futuristic combat racing game featuring cars with giant wheels. Those cars, when at speed, could easily ride across walls and ceilings. You could ride along the top of a tunnel, but then the tunnel would run out and you'd fall back to the ground and just keep going. Okay, so that never made much sense—to continue moving in the same direction your wheels would need to instantly reverse rotation while maintaining the same speed. There's no way that doesn't rip your chassis apart.

Also there were power ups.

Grip is replicating many of Rollcage's features, including the original's fondness for drum 'n' bass. For more details, head over to the Steam Greenlight page, where you can also vote for the game's eventual release on that service. Personally I'm hoping for a resurrection of that Rollcage: Stage 2 mode where you had to traverse really thin, fiddly floating roads. Wait, no I'm not. Fuck that mode.

Phil Savage
Editor-in-Chief

Phil has been writing for PC Gamer for nearly a decade, starting out as a freelance writer covering everything from free games to MMOs. He eventually joined full-time as a news writer, before moving to the magazine to review immersive sims, RPGs and Hitman games. Now he leads PC Gamer's UK team, but still sometimes finds the time to write about his ongoing obsessions with Destiny 2, GTA Online and Apex Legends. When he's not levelling up battle passes, he's checking out the latest tactics game or dipping back into Guild Wars 2. He's largely responsible for the whole Tub Geralt thing, but still isn't sorry.

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