Grim Dawn's new Illusionist NPC will let you change your look—for a price

It's the age-old bane of RPGers everywhere: You discover a new piece of armor that's incredibly powerful, perfect for your class—and ugly as sin. It's too good not to wear, but you hesitate anyway because, let's be honest, you look like an absolute clown in that thing. To help alleviate your sartorial shame in the action-RPG Grim Dawn, Crate Entertainment has announced that it will add a new "Service NPC" in the upcoming expansion who will, for a price, make your gear just as pretty as you want it. 

"Using proprietary Illusionist mind-meld technology, any item you discover will automatically have its appearance stored," Crate explained. "In fact, the first time you launch the expansion, every item you have in your inventory and stash will be automatically added to start your collection. That’s a lot of different looks!" 

Illusionists will be available at Devil's Crossing and Fort Ikon in the base game, and in other areas in the expansion, and will not be restricted by level. The usual item level requirements will apply to illusions, however, so first-level characters won't be able to make their gear look like level 75 legendaries. The cost of casting an illusion will scale with your character's level (reverting an item to its original appearance will be free) and transmogrified items can be shared between characters but not traded with other players, although removing the illusion restores their tradeability. And there are some restrictions: items can only be made to look like other equipment of the same class, so you can't make a one-handed sword look like a two-hander, for instance. 

Unfortunately, there's no indication as to when the Illusionist will join the Grim Dawn action, because there's still no word about when the expansion will be out aside from "this year"—hopefully in the first half. The expansion will include a "massive new chapter of Grim Dawn's ongoing tale," plus two new masteries—the Inquisitor was revealed last year, but the second remains a mystery—an increased level cap, and 14 new Constellations.

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

Latest in RPG
kingdom come deliverance 2 thunderstone quest
Kingdom Come: Deliverance 2's masterful quest design can be summed up by one wonderfully weird search for a magic stone
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
Junah beginning a battle in Metaphor: ReFantazio.
Today's RPG fans are 'very sensitive to feeling like they wasted time' when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway
Image of Cersei Lanniser from Game of Thrones: Kingsroad Steam early access trailer
A new Game of Thrones RPG is coming to Steam today with a cast of 'familiar faces,' which is good because it's really the only way to tell it's a GoT game at all
A Viera looking confused in Final Fantasy 14.
Old armor continues to fall victim to Final Fantasy 14's bizarre two-channel dye system, unless you're super into changing the colour of teeny-tiny eyelets: 'Why even bother at this point?'
Starfield: Shattered Space
By the time Bethesda was on Starfield, you'd 'basically get in trouble' for breaking schedule, says former dev: 'A lot of the great stuff within Skyrim came from having the freedom to do what you want'
Latest in News
An Enshrouded player in a recreation of Erebor from The Lord of the Rings
Kings under the Mountain! 33 Enshrouded players spent 10,000 hours to recreate this iconic location from The Lord of the Rings
A mech awakens.
Mecha Break developer is considering unlocking all mechs following open beta feedback
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
Image of Ronaldo from Fatal Fury: City of the Wolves trailer
It doesn't really make sense that soccer star Ronaldo is now a Fatal Fury character, but if you follow the money you can see how it happened