Gods Will Be Watching "Mercy Update" adds kinder, gentler difficulty levels

Gods Will Be Watching scored a healthy 81 in its PC Gamer review , not bad for a game that "demands cold decisions in nightmare situations and then depicts the results with the heartless edge of a rusty scalpel." But apparently not everyone cares for that sort of gut-wrenching intensity in their "entertainment," and so Deconstructeam has decided to show us all a little mercy.

Released yesterday, the Mercy Update adds three new gameplay modes, including two without RNG: Puzzle Mode, which removes random factors from the game; Puzzle Mode Light, which removes random factors and chance for easier puzzles; and Narrative Mode, "a way to enjoy the game as a narrative experience, without a heavy challenge."

A handful of bugs have also been fixed, including one that keeps Claire from coming back to life when you threaten her child. I'm not sure what that means, but I think it really says something about exactly what kind of game Gods Will Be Watching is.

The Gods Will Be Watching "Mercy Update" is live now on Steam .

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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