Ghost Recon Wildlands will have eye-tracking support at launch

Last month, Techland's Dying Light launched full eye-tracking support which brought a number of new UI, lighting, and interaction options to the zombie survival venture. When it lands on March 7, Tom Clancy's Ghost Recon Wildlands will join the likes of Steep and Watch Dogs 2 by supporting similar eye-tracking options.  

Again, use will require specialist eye-tracking hardware—the Tobii Eye Tracker 4C, Alienware17 Notebook, Acer Predator Notebook 21 X, MSI GT72 Notebook and Acer Predator Monitors Z301CT, Z271T and XB271HUT, in this instance—but will promise features such as aiming and placing visual markets via the player's gaze, an easier-accessible communications wheel, cleaner UI, and dynamic lighting, the latter of which skews vision in bright areas, similar to how your eyes react to light in reality. 

'Immersive' is a hackneyed term when describing videogame hardware, but Wildlands' eye-tracked 'extended view' feature lets players walk in certain directions while eyeing the landscape in another, which I think sounds cool when acting as a result of your actual real-life head and eye movements.

"Taking out the Santa Blanca Cartel becomes an even richer experience with Tobii eye tracking," reads a statement from Tobii. "Now armed with an extensive eye tracking feature set, team communication becomes more seamless, firefights become more intense and exploring your new surroundings becomes more of an immersive adventure. Go deeper into the Bolivian wilderness and make cartel boss El Sueno a forgotten nightmare." 

Eye-tracking in games appears to be becoming increasingly popular, and while there are elements to it which sound gimmick-y, it's worth noting the technology aids those less physically able to play more demanding games. 

Ghost Recon Wildlands lands March 7—here's its system requirements as per Nvidia.

TOPICS
Deputy Editor, PC Gaming Show
Latest in Third Person Shooter
A mech awakens.
Mecha Break developer is considering unlocking all mechs following open beta feedback
Steel Hunters hands-on
Steel Hunters is like a more tactical Titanfall, but as an extraction shooter it's undermined by boring loot
helldivers 2
Helldivers 2 composer recalls stomping around his apartment and channeling 'Super Patriotism' to capture Arrowhead's satirical vision in music: 'The satire works because the music believes it's a pure patriotic love without irony or criticism'
farcana
'The Middle East's answer to Marvel Rivals' is an 'AI-powered', crypto-infused hero shooter that looks like hot garbage
Marvel Rivals characters - Invisible Woman preparing to cast a shield.
'Searches for Invisible Woman went up 3,000%': Marvel Rivals devs innocently reflect on how popular some of their heroes have become
A Helldiver charges through the fire and flames in Helldivers 2.
Helldivers 2 CCO Johan Pilestedt says the industry's got it backwards by putting features over fundamentals: 'We talk way too little about the core philosophy'
Latest in News
Two brightly colored stormtroopers dressed like Run-DMC stand in front of PAX Australia's WELCOME HOME banner.
Tickets for PAX Australia 2025 are on sale now
An Enshrouded player in a recreation of Erebor from The Lord of the Rings
Kings under the Mountain! 33 Enshrouded players spent 10,000 hours to recreate this iconic location from The Lord of the Rings
A mech awakens.
Mecha Break developer is considering unlocking all mechs following open beta feedback
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again