'Oh, don't worry about this': Tekken boss denies he's leaving Bandai Namco after saying he's open to work on LinkedIn, claims it's just because he wants to 'meet more people'

Katsuhiro Harada waving his arms
(Image credit: Chelsea Guglielmino/FilmMagic)

Tekken director Katsuhiro Harada claims he isn't trying to up sticks and leave Bandai Namco after some fans noticed that he'd switched on LinkedIn's "open to work" function.

Now I can't blame people for thinking that means he's trying to jump ship. After all, the open to work function is supposed to be exactly for that—letting recruiters know that you're looking for new job opportunities. Harada's own open to work preference says he's looking for roles such as "Executive Producer, Game Director," and "Vice President of Business Development," which are lots of nice-sounding corporate words I'm sure mean something.

(Image credit: @Harada_TEKKEN via Twitter)

But, according to Harada, he's not actually planning to hand out his resumé to other developers anytime soon. Apparently, he only did it because he wants to broaden his professional social circle. "Oh, don't worry about this," he tweeted in response to someone asking if it was true he was looking for other work. "I meet a lot of people on a regular basis (but I don't actually have that many friends in my private world LOL), I just wanted to meet more people and expand my horizons in the future. I just want to meet more people when I turn this option on. Just that."

Well, that's the panic over… I suppose? I'm not exactly well-versed in LinkedIn—it feels too much like a strange corporate Facebook for my liking—but I assume what he says is true. Besides, anyone in a creative field will know that networking (shudder) can be a super useful thing to do, so I don't blame Harada for wanting to put the feelers out there regardless.

Some small part of me would be interested to see Harada working for another developer, though. He's been at Bandai Namco for the better part of three decades now, having been around since the very first Tekken in 1994. The series has been the main bulk of his portfolio, occasionally branching out into other fighting games or Bamco JRPGs.


Whether he will though, I dunno. On an episode of Harada's Bar last year, the director said of him and producer Michael Murray: "Tekken 9 will be our last work before retirement," before almost immediately reiterating: "If we were to work on Tekken 9, it would likely be our final project." Considering there was around seven years between Tekken 7 and Tekken 8, the ninth game would take Harada into his 60s. Seems as good a time as any to bow out, even if that makes me a bit sad that we'll likely never see him elsewhere.

TOPICS
Mollie Taylor
Features Producer

Mollie spent her early childhood deeply invested in games like Killer Instinct, Toontown and Audition Online, which continue to form the pillars of her personality today. She joined PC Gamer in 2020 as a news writer and now lends her expertise to write a wealth of features, guides and reviews with a dash of chaos. She can often be found causing mischief in Final Fantasy 14, using those experiences to write neat things about her favourite MMO. When she's not staring at her bunny girl she can be found sweating out rhythm games, pretending to be good at fighting games or spending far too much money at her local arcade.  

Read more
Hironobu Sakaguchi makes a hand gesture.
Final Fantasy creator says screw retirement, he's got one more game in the tank: 'Humans are greedy creatures, aren’t we?'
LONDON, ENGLAND - MAY 17: Hideo Kojima attends the UK premiere of "Furiosa: A Mad Max Saga" at the BFI IMAX Waterloo on May 17, 2024 in London, England. (Photo by Jeff Spicer/Getty Images)
Hideo Kojima is 'tired' while crunching on Death Stranding 2 and wonders how long he'll be able to keep making games: 'Every day feels like I'm racing against the clock'
Bloodborne in excelsis.
Retired PlayStation exec reckons Bloodborne PC hasn't happened because Miyazaki 'cannot do it himself, but he doesn’t want anyone else to touch it'
helldivers 2 arrowhead CCO johan pilestedt
Johan Pilestedt is taking a sabbatical from Helldivers 2 after working 'around the clock' for 11 years, will move on to 'the next Arrowhead game' when he returns
Helldivers 2 intro cinematic
Arrowhead CEO reassures Helldivers 2 players in the wake of Johan Pilestedt's sabbatical that if they can keep the game 'going for 10 years, we will'
The jester from Balatro, portrayed in unsettling detail in real life, wears an uncanny smile and stares at the viewer.
Balatro's LocalThunk isn't 'trying to pull a Banksy', he just 'wanted to be left alone to make his game'
Latest in Gaming Industry
A still from a video announcement of Game Informer's return, featuring the magazine's Halo 2 issue.
Game Informer is back from the dead: 'The whole team has returned'
Typing on internet search toolbar: What am I doing?
How a Microsoft exec managed to pitch Microsoft Word through the genius tactic of being able to actually use it in a 'type-off' demanded by clients: 'I was the only one who'd actually been a secretary'
Half-Life wallpaper - Gordon Freeman
Former Valve exec says the company struggled to sell Half-Life until coming up with the ultimate 'one simple trick' of marketing manoeuvres: slapping a 'Game of the Year' sticker on the box
Gabe Newell looks into the camera, behind him is a prop of a turret from Team Fortress 2.
Gabe Newell's cult of personality is intense, but a Valve exec who worked with him says his superpower is how he 'delighted in people on the team just being really good at what they did'
The Spy from Team Fortress 2 holds up a folder with an accusatory expression.
One of Valve's original executives shares a very simple secret to its success: 'You can't use up your credibility' by trying to make bad games work
Gabe Newell in a Valve promotional video, on a yacht.
Gabe Newell had his eyes on a social network in the '90s that 'was not in a games context at all'—meaning Valve-owned social media could've been a very real thing
Latest in News
Assassin's Creed Shadows immersive mode - Naoe holding a tanto in her hand as two guards fall to the ground behind her.
Assassin's Creed Shadows' first hotfix addresses stability issues and a photo mode crash
A close-up of a scared young girl's face as she stumbles through the woods, a crown of twigs and flowers upon her head.
CD Projekt says it's not using generative AI on The Witcher 4 because it's 'quite tricky when it comes to legal IP ownership'
A plastic duck dressed like a circus weightlifter
The 5th highest-rated game on Steam in 2022 is back with a multiplayer sequel
A still from a video announcement of Game Informer's return, featuring the magazine's Halo 2 issue.
Game Informer is back from the dead: 'The whole team has returned'
An April Fool's Day Palworld game concept about dating Pals
From Palworld movies to Palworld TV shows: 'Everyone under the sun pitched us every idea you can imagine,' says Pocketpair's communications director
Ciri in The Witcher 4
The Witcher 4 won't be out until sometime in 2027 at the soonest, CD Projekt says