Large-scale game development is 'crushing under its own weight' according to Devolver co-founder

Lamb looking shocked
(Image credit: Massive Monster / Devolver Digital)

Devolver Digital is known for working with independent developers on games like Human Fall Flat, Children of the Sun, Cult of the Lamb, and, honestly, most of the quirky indie games that you can think of. While it has made a name for itself by championing the little guy, its co-founder, Nigel Lowrie, admits that competing against live service games and existing in the current gaming ecosphere isn't the easiest thing to do. 

During the last Game Developers Conference (GDC) in mid-March, Lowrie discussed these issues in an interview with Games Industry.biz and what it means for the publisher. "There's us, on maybe the smaller-to-medium-size end. But on the larger end, it feels like [game development] is crushing under its own weight a little bit," Lowrie says. "The consumers are so tied up in some of these really fantastic live service games, but there's only so much time they can spend. So there are more and more huge games being launched, asking for an enormous amount of time, but there's just not that much time available for people to play.

"Helldivers is an excellent example. I play a lot of Helldivers with coworkers and friends," Lowrie says. "It's hard to pull people away from such a fantastic experience. You're really fighting for time. I don't care if you're a one-person, self-published studio or someone that has 1,000 people making a live service multigenerational game, you're still competing for that player's time. We avoid big games obviously because of the momentum they'll have in the press and with influencers, but then you also have to think of the consumers."

helldivers 2

(Image credit: Arrowhead Game Studios)

We've seen this happen to more than just Helldivers 2 recently. Earlier this week, Hades 2 shadow dropped into early access, and while it's pleased more than a few people, given that it's already hit 100,000 concurrent Steam players, there are some that aren't too happy with its arrival.

A few people have pointed out that shadow dropping a massively anticipated game can mess up other developers' release schedules. "I'm happy a sequel of a massive indie game is doing well, but can we collectively stop doing shadow drops for majorly anticipated games?" the founder of Bear Knuckle, a business development consultancy, Richie Dewit, tweeted. "It’s is, respectfully, a massive fuck you to your peers who have had to squeeze the most out of (in most cases) minimal marketing budgets."

But it's not just popular games that pose competition to Devolver's releases, as Lowrie also touches upon how difficult it is to go up against subscription services: "On the [developer's] side, then you have to convince people to put down money for your game rather than this service with 100 or 200 games to play. That does cause a little bit of a problem."

However, he notes that this may not be as big of an issue as it once was. "Subscriptions like Game Pass are getting worse: A lot of it seems a little obtuse on how many people are actually [using them]," Lowrie says. "Every once in a while, you hear how many subscribers these services have, so you don't really know. And you don't know how active they are."

These comments were made well before any of the recent news of Microsoft closing four games studios, including Tango Gameworks and Arkane Austin. However, it still feels apt for the current state of affairs given how competitive releases have become as well as a "need for smaller games" according to Xbox's Matt Booty.

Elie Gould
News Writer

Elie is a news writer with an unhealthy love of horror games—even though their greatest fear is being chased. When they're not screaming or hiding, there's a good chance you'll find them testing their metal in metroidvanias or just admiring their Pokemon TCG collection. Elie has previously worked at TechRadar Gaming as a staff writer and studied at JOMEC in International Journalism and Documentaries – spending their free time filming short docs about Smash Bros. or any indie game that crossed their path.

Read more
sniper elite 5 cover
Sniper Elite CEO reckons Swen Vincke is right to snarl at short-sighted publishers: 'You could argue that their business at senior level isn't making games… their business is managing their shareholders' perceptions'
helldivers 2 arrowhead CCO johan pilestedt
Helldivers 2's Johan Pilestedt says developers need to start taking more risks: 'Safe bets are a death sentence for the studios that try to make them'
A masked man with an axe in the woods
Rebellion CEO seems kind of awed by major studios making massive videogames: 'How do you organize a game that has 2,000 people working on it?'
An image of Bellanoir, a new raid boss in Palworld, standing intimidatingly in front of a swarm of meteors.
Swamped with 1,500+ LinkedIn invitations in 24 hours, the manager at Palworld's new publishing arm 'underestimated how much interest there would be'
Fighting a raging chef-bot in Judas.
Ex-Bioshock lead Ken Levine says the problem with AAA games is how risk-averse they've become: 'If you don't innovate, especially in games, you start losing people'
Phil Spencer giving a talk on stage, wearing a t-shirt with an 'X' on it.
'Not every story is told in that way': Phil Spencer says that live service games aren't the answer to every problem, and that smaller games play an important role
Latest in Gaming Industry
SUQIAN, CHINA - OCTOBER 6, 2024 - Illustration Tencent's plan to buy Ubisoft, Suqian, Jiangsu province, China, October 6, 2024. (Photo credit should read CFOTO/Future Publishing via Getty Images)
Ubisoft and Tencent are forming a new company that will take control of its most successful franchises: Assassin's Creed, Far Cry, and Rainbow Six
Kinich, a character in Genshin Impact, stands prepared to brawl with an enemy.
'Diabolical': Genshin Impact's English cast gives new VO the cold shoulder after he frames replacing a striking actor as an 'opportunity to carry the flame'
PC Gamer magazine issue 408 Doom: The Dark Ages
PC Gamer magazine's new issue is on sale now: Doom: The Dark Ages
Two brightly colored stormtroopers dressed like Run-DMC stand in front of PAX Australia's WELCOME HOME banner.
Tickets for PAX Australia 2025 are on sale now
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
Monster Hunter Wilds' stockpile master studying a manifest
As layoffs and studio closures continue to deathroll the western AAA industry, analyst points out 5 of 8 major Japanese companies hit all-time share prices this year
Latest in News
kingdom come: deliverance 2 henry looks confused
'Medieval Batman' completes Kingdom Come: Deliverance 2 pacifist playthrough with zero kills and 535 knockouts
SUQIAN, CHINA - OCTOBER 6, 2024 - Illustration Tencent's plan to buy Ubisoft, Suqian, Jiangsu province, China, October 6, 2024. (Photo credit should read CFOTO/Future Publishing via Getty Images)
Ubisoft and Tencent are forming a new company that will take control of its most successful franchises: Assassin's Creed, Far Cry, and Rainbow Six
A motley crew riding out in point-and-click adventure Rosewater
Promising '90s style point-and-clicker Rosewater rides out today, featuring trail-worn cowpoke authors and weird alt-universe science
A girl cheering in Everybody's Golf Hot Shots.
My favourite, most underrated anime golf game series is actually getting a PC entry for the first time in its nearly 30-year history
A shock trap transformed into a Lego brick in Monster Hunter Wilds.
A modder keeps turning Monster Hunter traps into Lego bricks so that the monsters will know true pain, and they've just done it again
live action Jimbo the Jester from Balatro holding a playing card and addressing the camera
You've probably been pronouncing Balatro wrong all along, but 'it's kind of a gif/jif situation'