4 short months after saying 'We'll have to adapt and change', Netflix's AI games VP adapts and changes into a person who isn't working there anymore

Vice President, Games at Netflix Mike Verdu speaks onstage during TechCrunch Disrupt 2022 on October 18, 2022 in San Francisco, California
(Image credit: Kimberly White/Getty Images for TechCrunch)

Netflix's stabs at trying to do a prestige videogame haven't really worked out much for it, all told. Despite really revving up back in 2021, and starting its own gaming studio in 2022, it's also, uh, shut that gaming studio down, with nary a trio of As to its name despite promises and golden words.

Despite falling short, the Vice President of Netflix Games, Mike Verdu, was able to cling on, and was given a new role as VP for GenAI for Games. He then immediately got into a pair of AI-generated boots and took to LinkedIn to wax prophetic about his new position, which he occupied for a grand total of four months before vanishing into the night, GameFile reports. Netflix confirmed Verdu's departure to the site.

I'd like to take a second to just go over some of Verdu's glowing words which, again, I must stress, were written only four months ago:

"I don't think I've been this excited about an opportunity in this industry since the '90s, when we saw a new game launch every few months that redefined what was possible. It was an incredible time to be making games as talented creators showed all of us what the future looked like. Guess what? We're back to those days of seemingly unlimited potential and the rapid pace of innovation, which resulted in mind-blowing surprises for players every few months."

The choice of words, "every few months", is a little unfortunate. Given it has quite literally been a few months and now he's out the door—still, Verdu really seemed knee-deep in the sauce in those halcyon days of November, 2024. "Many view this technology with fear, but I am a game-maker at heart and I see its potential to unlock all of us, to create mind-blowing new experiences for players, to lift us to new heights. Yes, we'll have to adapt and change, but when have we failed to meet that challenge as an industry?"

When, indeed. Listen—I'm being very glib, here, so I do want to outright state that AI isn't exactly the devil. Deep learning programs have plenty of reasonable, boring uses in game development—there's also upscaling tech, which we're having an increasingly mixed relationship with, but on the whole do have the genuine potential to do some cool stuff.

On the development side of things, WoW's a good example—it's been using deep learning AI not to generate art assets or do writing, but to handle busywork, like fitting armour to different models. Meanwhile over in Call of Duty, the tech appears to've made genuine strides in moderating online games and reducing voice chat toxicity. It ain't all bad.

But jeez, am I tired about hearing about the brave new AI future that's totally around the corner this time, you guys. Maybe I'll eat my hat in the year 2050 when we're all plugged into the mainframe, but for now, it really does seem like the use cases of AI in game development are… well, kinda boring. The speculative, neo-NPC nonsense hasn't really spun up into anything. Even when a studio is using AI to cut corners and pay creatives less, it's pretty unpopular. I am distinctly unshocked that Verdu's brave new world is yet to come to fruition.

2025 gamesBest PC gamesFree PC gamesBest FPS gamesBest RPGsBest co-op games

2025 games: This year's upcoming releases
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together

Harvey Randall
Staff Writer

Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.

Read more
A robot girl from Judas looks skeptical, her synthetic skin peeling off to reveal metal below.
Bioshock's Big Daddy Ken Levine says that while he doesn't want to 'underestimate' AI, he's 'not overly impressed' by it, either
Microsoft Muse-generated gaming in action
'A massive, massive moment of wow.' Microsoft CEO predicts AI-generated games are a 'CGI moment' for the industry
NEW YORK, NEW YORK - NOVEMBER 08: CEO of Take-Two Interactive Software Strauss Zelnick attends Paley International Council Summit at Paley Museum on November 08, 2022 in New York City. (Photo by Steven Ferdman/Getty Images)
Take-Two CEO Strauss Zelnick takes a moment to remind us once again that 'there's no such thing' as artificial intelligence
An Ai face looks down on a human.
Xbox announces 'a generative AI model for gameplay ideation' called Muse, but don't get too excited: Machines aren't about to make games for you just yet
James Sunderland looks at own face in mirror
After 2024, it feels like the games industry is poised for a vibe shift—or maybe a reckoning
Aloy
'Creepy,' 'ghastly,' 'rancid': Viewers react to leaked video of Sony's AI-powered Aloy
Latest in Gaming Industry
Vice President, Games at Netflix Mike Verdu speaks onstage during TechCrunch Disrupt 2022 on October 18, 2022 in San Francisco, California
4 short months after saying 'We'll have to adapt and change', Netflix's AI games VP adapts and changes into a person who isn't working there anymore
Astarion, a beautiful vampire spawn in Baldur's Gate 3, looks dubiously at the player character.
'What do you mean real actors?': Astarion's VO, who shared an awards category with Idris Elba after Baldur's Gate 3, remembers the dark ages of mocap
Yoda Luke and R2 in Lego form.
Lego is going to make its videogames in-house from now on, says it would 'almost rather overinvest'
A masked man with an axe in the woods
Rebellion CEO seems kind of awed by major studios making massive videogames: 'How do you organize a game that has 2,000 people working on it?'
A computer screen with program code warning of a detected malware script program. 3d illustration
Coder faces 10 years' jailtime for creating a 'kill switch' that screwed-up his employers' systems when he was laid off
Atomfall screenshot
Rebellion CEO puts the studio's recent avoidance of layoffs down to control of scope and cost: 'Sometimes we say, guys, this game's too big'
Latest in News
Vice President, Games at Netflix Mike Verdu speaks onstage during TechCrunch Disrupt 2022 on October 18, 2022 in San Francisco, California
4 short months after saying 'We'll have to adapt and change', Netflix's AI games VP adapts and changes into a person who isn't working there anymore
A hunter hefts a massive Mega Barrel Bomb in Monster Hunter Wilds.
Monster Hunter Wilds players can't stop blowing themselves to smithereens with its rollable barrel bombs
Astarion, a beautiful vampire spawn in Baldur's Gate 3, looks dubiously at the player character.
'What do you mean real actors?': Astarion's VO, who shared an awards category with Idris Elba after Baldur's Gate 3, remembers the dark ages of mocap
OpenAI logo displayed on a phone screen and ChatGPT website displayed on a laptop screen are seen in this illustration photo taken in Krakow, Poland on December 5, 2022.
If you don't let us scrape copyrighted content, we will lose out to China says OpenAI as it tries to influence US government
Cards swirl in an interdimensional vortex in Balatro's trippy intro sequence.
LocalThunk gave up making Balatro for 3 months but resumed because 'I was bored but the internet was out so I couldn't play Rocket League'
PCGS Logo
The PC Gaming Show returns this June