WoW's new pirate battle royale ignites a baffling flame war between PvP and PvE players, meanwhile Blizzard's ramping up the rewards to make the grind a touch kinder

An image of a Pandaren and a Gnome taunting their enemies in World of Warcraft's new Battle Royale mode, Plunderstorm.
(Image credit: Blizzard Entertainment)

World of Warcraft's funky, limited-time event, Plunderstorm, is just fine by my making. I've played a handful of rounds, and experienced a slightly-clunky romp where you kill some enemies and messily try to land some skillshots Guild Wars 2 style in an MMO not really built for it. But hey, you can get some mounts out of the whole deal.

For the completely uninitiated, Plunderstorm is a battle royale mode that's separate from the main game. You dip in with a custom-made pirate avatar, run around collecting plunder, and fight to be the last swab standing. The more plunder you collect, the more renown you earn—the more renown you earn, the more rewards you unlock for your actual WoW characters.

Issue being, that rewards track is somewhat slow—though it should be faster now, as per a hotfix. Here's a full run-down of the exact changes:

  • Plunder dropped by other players significantly increased.*
  • Plunder from non-player enemies increased by 50%.
  • Plunder from golden chests doubled.
  • Top placement in a match now rewards 500 Plunder (was 100).

*Please note: when you die, you do not lose any of your own plunder. With this change, you’re now worth more plunder to others, depending on how much you’ve collected during the match.

So that should be fine, right? Well, ah, some people are still mad. On the WoW forums, there's some tension around the makeup of the PvP-only Plunderstorm. The 'problem' with the mode unfolding, from where I'm sitting, is derived from the strangeness of adding a PvP-focused mode during a lull in PvE content—one which has rewards that PvE players want, as well.

There are plenty of threads, comments, and slap-fights going on right now, so let's focus in on replies to the reward buff announcement itself: "Incentivizing people to hunt down and kill those who were already struggling are just there to grind the renown is NOT the way to go with this, y’all. Absolutely asinine," writes one player to the tune of 70-odd likes. Another adds that the changes make it "extremely clear their only intention for PvE players in Plunderstorm is to provide fodder to the PvP ego."

It's a strange reaction to a mode where the entire point is hunting down other players (or surviving like a stowaway bilge rat), but it's all rather fascinating from a social perspective. PvP and PvE players are two entirely separate beasts, and for a limited-time event they've been made to wear the same get-along t-shirt. Granted, from what I understand WoW has typically 'suffered' from a slow pace of PvP-oriented content—it's just that the losers are the strict PvE players this time around.

And look, I get it: if the grind is slow, and you don't enjoy PvP, but you really want the transmogs, then Plunderstorm is annoying. It might've been nice for Blizzard to, say, allow you to get chunks of rep in the main game doing dungeon finder runs or something.

Alternatively, make it so the rewards system isn't a linear track but a currency you can spend. That way, it'd take the same amount of time to unlock everything, but if you want something specific you can get it faster and bounce. A rare convenience in a post-battle pass world.

But the line drawn between "I do not enjoy this event" and "people PvPing in a Battle Royale mode are griefing" is wild to me. Especially since you still keep all the plunder you snagged before you died.

Regardless, I don't exactly envy the balancing act Blizzard has accidentally saddled itself with. The developers need to keep the reward track moving fast enough so players who aren't having a good time can get what they want, but they also need to keep it slow enough so the active Plunderstorm player base doesn't just vanish overnight. It's an accidental lose-lose situation for a mode that's still a genuinely cool experiment for an MMO coming up on its twentieth birthday.

Harvey Randall
Staff Writer

Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.

Read more
Plunderstorm screenshot
WoW's Plunderstorm battle royale mode is much more popular the second time around: 'I can just play and screw around'
A pirate in World of Warcraft: Plunderstorm wears a joyous expression.
WoW's Plunderstorm mode is back, and it just lets you buy what you want with your in-game dubloons instead of having to grind
World of Warcraft's most recent patch soars with fun additions that last just long enough
World of Warcraft The War Within screenshots
Delves have given WoW's devs the confidence to put mandatory grinds firmly in the rear-view, says game director Ion Hazzikostas
World of Warcraft Mythic Plus screenshot
World of Warcraft's competitive dungeon mode is struggling
A World of Warcraft dwarf and human character standing in front of the entrance to a delve dungeon
WoW's nerfed its poor Delve companion into a dwarf-shaped crater after his tank spec made them too easy, and people aren't happy
Latest in World of Warcraft
WoW Classic: Season of Discovery
World of Warcraft Classic’s Season of Discovery may be teasing a legendary weapon that players have speculated is in the game for two decades
Gallywix wears an uneasy smile as he's confronted by Xal'atath in WoW: The War Within.
After 12 days and 100s of wipes, World of Warcraft's latest world first raid ends in anticlimax: 'That's the boss?!?'
A goblin with sharp teeth, wearing goggles, lets out a mischievous cackle in WoW's latest patch: Undermine(d).
The hooligan hacker guild that tore up WoW's newest raid (twice) just posted video evidence of the whole thing, and it's got me feeling weirdly nostalgic
Concept art of WoW's upcoming player housing system, showing a warm homestead with a welcoming figure in shade.
WoW flexes its MMO player housing system in a new blog post, and it really might just beat FF14's dated furniture placement into the dirt
Gallywix wears an uneasy smile as he's confronted by Xal'atath in WoW: The War Within.
World of Warcraft guild uses exploits to get world 'first' on the game's new raid, gets banned, puts its name backwards and does it again
A World of Warcraft dwarf and human character standing in front of the entrance to a delve dungeon
WoW's nerfed its poor Delve companion into a dwarf-shaped crater after his tank spec made them too easy, and people aren't happy
Latest in News
Silent Hill f transmission trailer screenshots
Silent Hill f is not messing around – now it's been banned in Australia
MOUNTAIN VIEW, CALIFORNIA - AUGUST 22: A view of Google Headquarters in Mountain View, California, United States on August 22, 2024.
'Google must divest the Chrome browser:' DOJ renews call for Google to sell Chrome, and Android could be next
Victory screen of Big Rigs showing infamous "You're Winner" message under a three-handle gold trophy
One of the worst games ever made is coming to Steam, but we won't know how cruel this joke is until we see the price tag
Sci-fi character from Dune
Dune: Awakening promises us a breath of fresh air, skipping early access for a full launch with no monthly subscription in May
Baldur's Gate 3 Karlach concept art
'The dream of the tech industry is to sell off your company at an overinflated price and retire,' says actor behind Baldur's Gate 3's Karlach, 'And I feel that's being done with game studios right now'
assassin's creed shadows protector's armor
Assassin's Creed Shadows hits 2 million players, putting it on track to be the series' most successful game yet