Alas, it's been estimated that WoW's $90 FOMO dinosaur mount probably made Blizzard around $15-17 million, and at this point I think we all deserve to be here

A herd of chaotic dinosaur mounts gathered in Dornogal, the capital city of The War Within.
(Image credit: Blizzard)

Dear reader, I have a lot of positive words to say about World of Warcraft recently. The way Blizzard and its developers have clawed their way back from the pits of hell in Shadowlands is downright commendable, and the game is in one of the best states it's been in in years. Not perfect, mind you. Rewards systems are still a little wobbly, and there are your usual barrel of glitches, but it's all a damn sight better.

But that $90 dinosaur mount, temporarily added to the store, which had a huge quality of life feature slapped onto the side? It's the most brazenly, transparently-engineered microtransactional nonsense move I've seen out of the company in quite some time. It's utter and complete rot, selling a mobile auction house at a premium for a small window—so that those who bought in have a permanent advantage? Gross. Naturally, though, a ton of players bought them and paraded them around Dornogal in some kind of prehistoric frenzy.

Well, turns out, in an estimate by WoWHead, it probably made Blizzard millions of dollars. Nearly $17 million, though this number comes with some caveats, which I'll get into in a moment.

The data boffins over on the site used a combination of Data for Azeroth and Raider.io to estimate how much cash Blizzard raked in. As explained on the post itself, Data for Azeroth has data for about 1 million accounts, and while it doesn't have data for the game's Chinese servers, it does have ones for North America, Europe, Taiwan, and Korea. That's a solid sample size, regardless.

Raider.io, meanwhile, has a bigger sample of accounts, and also tracks certain achievements like, for example, Mythic+ top percentile tryhards. This is a good measuring tape, because getting into the top 0.1% of a Mythic+ season is life-alteringly hard and, while it's possible there are some sweats who have multiple characters on an account with the achievement, it's pretty unlikely.

Let's take the "Cryptic Hero: Shadowlands Season 3" achievement, for example—Raider.io states about 2,536 players out of the entire playerbase achieved it across all regions. Trouble is, the achievement only gives you the top 0.1% of all Mythic+ players.

That's where this other website comes in. While Data for Azeroth only has around 1 million accounts on it, it also states that 0.1689% of characters in its sample size (which doesn't care about whether you're a Mythic+ player or not) got the same achievement. So you can just take Raider.io's number—2,536, in this case—and assume it's proportionate to the site's sample. Then you divide 100 by 0.1689, times 2,536 by that number, and hey presto—you've got a guestimate of the entire playerbase.

Do this across a bunch of seasons, take the average, and you've got an estimate of around 1,550,890 accounts. Then you just grab Data for Azeroth's percentage of players who have the Brontosaur—around 12%—and use that bigger number to determine that roughly 188,289 players bought it. Times that by the cost of the mount, and you've got almost $17 million in Blizzard's pocket.

There are a couple of things that could skew the numbers here, mind, such as multiple characters on an account having the same achievement. It's also not a test that works for mounts which are parts of giveaways, Twitch drops, or so on, since neither site differentiates between players getting a freebie or paying out of pocket. You can also use actual in-game WoW gold to buy the mount via the WoW token—which can be bought from the Auction House, and then turned in for Battle.net balance.

Mind, supposing a majority of players had used WoW tokens, that'd still leave a few million in Blizzard's pocket. Even then, using WoW Tokens to convert gold to Blizzard bucks still means that someone, somewhere, bought those tokens in the first place—and for a more beneficial amount of money. You needed to buy around $120's worth of WoW Tokens, with in-game gold, to get the battle.net balance for a dinosaur.

Anyway, all this to say: Yes, Blizzard probably made an absurd amount of money from the FOMO dino. While I don't think this sort of silliness is particularly healthy for the customer—and I'm not defending Blizzard's choice to do it—I can't say I'm surprised that they do so considering how incapable we all are of voting with our wallets. That's a huge amount of moolah for not a lot of work, and you do need money to make, run, and continue to justify a game's existence. This might not be the microtransactional future we want, but I reckon it's the one we deserve, since we keep hucking money at digital dinosaurs.

Best MMOsBest strategy gamesBest open world gamesBest survival gamesBest horror games

Best MMOs: Most massive
Best strategy games: Number crunching
Best open world games: Unlimited exploration
Best survival games: Live craft love
Best horror games: Fight or flight

Harvey Randall
Staff Writer

Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.

Read more
Ibelin Redmoore, a character played by the late Mats Steen, looks across Stormwind Harbour with a detective fox friend.
WoW has raised over $2 million for charity CureDuchenne by selling a cute little fox, after being inspired by The Remarkable Life of Ibelin documentary
Bobby Kotick in 2008, after the Vivendi merger that made Activision into Activision Blizzard.
Bobby Kotick says he'd never have raised World of Warcraft's subscription by even a dollar because 'it's a prickly audience, you don't wanna do too much to agitate them'
World of Warcraft has a currency problem: more than 500 kinds of tender can currently be used in the 20-year-old game
A Vanu Vanu munches on a soft taco
Final Fantasy 14 is, you guessed it, still making bank for Square Enix as Dawntrail rakes in the big bucks, though it might not be all sunshine and tacos
Plunderstorm screenshot
WoW's Plunderstorm battle royale mode is much more popular the second time around: 'I can just play and screw around'
World of Warcraft The War Within screenshots
Dragonflight got WoW back on its feet, now we get to see if Blizzard can make the Worldsoul Saga run
Latest in World of Warcraft
Three goblins from the goblin cartels smile confidently in WoW: The War Within's Undermine(d) patch.
WoW's new Undermine(d) patch had a live jazz ensemble recording its big-band bangers, and they got to improvise: 'Usually those were the takes that ended up in the final version'
Two goblins go for a joyride via the D.R.I.V.E system in World of Warcraft: The War Within.
WoW's new DRIVE system probably won't be used outside of its GTA-style goblin zone, but devs are 'going to think about' recycling its parts elsewhere
World of Warcraft The War Within screenshots
Delves have given WoW's devs the confidence to put mandatory grinds firmly in the rear-view, says game director Ion Hazzikostas
A goblin stands proudly in front of her terrifying-looking machine of death in Undermine(d), the upcoming patch for World of Warcraft.
WoW promising 3 expansions with a bunch of roadmap deadlines has, paradoxically, helped its devs slow down and take their time: 'The team is really energized'
Two goblins go for a joyride via the D.R.I.V.E system in World of Warcraft: The War Within.
WoW next big patch, Undermine(d), gets a release date, starting the countdown clock until my gaming time is entirely consumed with doing donuts in my new ride
Bobby Kotick in 2008, after the Vivendi merger that made Activision into Activision Blizzard.
Bobby Kotick says he'd never have raised World of Warcraft's subscription by even a dollar because 'it's a prickly audience, you don't wanna do too much to agitate them'
Latest in News
Grand Theft Auto 5 Enhanced screen - Trevor setting fire to somebody's big dumb truck
Grand Theft Auto 5 Enhanced launch is going poorly or well depending on how you look at it: It's got a 'mixed' rating on Steam and is one of the most-played games
Nvidia headquarters
Nvidia loses over $200 billion in valuation in a single day, as Trump's tariffs continue to roll out
Rue Valley key art
The creators of Disco Elysium unofficially consulted on fascinating upcoming RPG Rue Valley during a brutalist architectural tour of Belgrade: 'It was completely unexpected'
Nvidia RTX 5070 Founders Edition graphics card from various angles
It might be hard to imagine even worse GPU prices but the CEOs of Best Buy and Target both predict tariffs will push consumer prices up and fast
Nvidia RTX 5070 Founders Edition graphics card from various angles
Saying what we're probably all thinking, Zotac cautions, 'Do not use third-party cables, angled adapters, or other cable accessories'
Logitech G Pro PowerPlay 2 mousepad on top of another mousepad on top of a third mousepad on top of a desk
I was wrong, the Logitech G PowerPlay 2 charging mouse pad isn't smaller than the first one, it's just the official dimensions were listed incorrectly since 2021