US copyright law 'forces researchers to explore extra-legal methods' for game preservation, say historians who are 'disappointed' after being denied a DMCA exemption

Majima in a pirate hat
(Image credit: Sega)

The Video Game History Foundation says it is "disappointed" by the US Copyright Office's refusal to grant a new Digital Millennium Copyright Act exemption to help support videogame preservation, saying the game industry's resistance to the proposed change "forces researchers to explore extra-legal methods to access the vast majority of out-of-print video games."

The VGHF has been working with the Software Preservation Network on a petition for a change to DMCA regulations that would allow libraries and archives to remotely share access to "out of print" games in their collections. "Under the current anti-circumvention rules in Section 1201 of the DMCA, libraries and archives are unable to break copy protection on games in order to make them remotely accessible to researchers," VGHF said.

"The game industry’s absolutist position—which the ESA’s own members have declined to go on the record to support—forces researchers to explore extra-legal methods to access the vast majority of out-of-print video games that are otherwise unavailable."

And there may be hope for success in the future: DMCA exemption rules are updated every three years, and the ruling recommends "clarifying the single copy restriction language" in proposed rule changes, which "will address the perceived ambiguity in the current exemption, while serving the single-user limitation's intended purpose to minimize the risk of substitutional uses of preserved computer programs."

The need for videogame preservation is growing increasingly urgent. In a 2023 study, the Video Game History Foundation said 87% of videogames are "critically endangered," meaning they're effectively inaccessible without either piracy or travelling to an authorized archive and playing them on site.

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.