Star Wars: Hunters is free-to-play junk food, but I wish it would come to PC just because I miss hero shooters

Storm trooper hero
(Image credit: Zynga)

The halcyon days of Overwatch feel like they took place a thousand years ago, though I can remember them clear as day. Rolling my eyes at people ignoring the objective, nuking whole teams with a well-timed D.VA ult, regretting picking Widowmaker because I will never not suck at sniping. Playing the finest hero shooter ever made used to be a nightly ritual. And I desperately miss it. 

Overwatch was murdered by Blizzard and nothing replaced it. Overwatch 2? Never heard of it. Other hero shooters tried to keep the lights on, like Paladins, and one of them is even came back from the dead, albeit only for three days [Correction: It's actually back for real now]. But there's no way around it: the hero shooter is largely a thing of the past. Sure, Valorant is still doing its thing, but it lacks the playfulness and fun that made the early hero shooters such a joy to play. It's Overwatch for Counter-Strike nuts, and I can think of few things less appealing. 

(Image credit: Zynga)

So when Star Wars: Hunters launched on Switch and mobile, I felt compelled to check it out. I'm exhausted by Star Wars, but still ultimately love it. So Star Wars x Overwatch? Yeah, of course I was going to download it. Not one part of me was surprised, however, to discover that it's basic junk food, wrapped up in a grotty free-to-play mobile business model. 

It's constantly trying to sell me shite, and reminding me how many more funky skins or characters I'd have instant access to if I shelled out a few bucks. The battle pass and slew of challenges are gussied up grinds, and navigating the menu just depresses me with its endless mix of tasks and appeals to my wallet. 

But when I'm in a match, it's undeniably fun in short bursts. The map and character designs—both visually and mechanically—are quite a bit simpler than anything Overwatch gave us, but that's less of an issue in what is ultimately a mobile game (though I'm playing it on Switch because I despise playing anything on my phone, unless it's Teamfight Tactics). 

(Image credit: Zynga)

What it nails, like the best hero shooters, is creating a roster of distinct heroes. You've got a huge wookie who can charge at enemies Reinhardt-style, as well as chucking boulders and smashing the ground to stun; a bounty hunter who can use her grappling hook to quickly escape foes or spit out a barrage of missiles to wipe out teams; there's even a wee lad hiding inside a droideka, blasting players from behind his protective shield.

What it nails, like the best hero shooters, is creating a roster of distinct heroes.

Each offers a radically different way to play Hunters, and that's what's missing from Valorant, where characters have unique abilities, sure, but share the same arsenal and adhere to a standard size. The same goes for the slew of battle royales that took the hero shooter's crown. Apex Legends might have lots of hero shooter DNA, but the shooter part feels so much more important than the hero part.

So I ended up playing Hunters into the wee hours of the morning after launch, even though it can't hold a candle to the greats that came before it. But I really don't want to play it on my Switch. There are a lot of games that Nintendo's magical console is perfect for, but PvP shooters aren't among them. I mean, it's fine? It looks OK, there aren't any performance issues, but it just feels wrong to use a controller. I want my mouse and keyboard. But it does seem like Zynga is aiming for a more casual crowd.

(Image credit: Zynga)

Hunters is light, compact and MTX heavy, so it doesn't scream "PC shooter". The expectations would be different if it launched on other platforms. A visual upgrade would also likely be called for. On small screens, it looks fine, with a bog standard cartoon aesthetic making it easy to ignore the lack of bells and whistles. What it's lacking would be a lot more noticeable on PC. So I don't see it making the move, or Zynga being up for overhauling it when there are so many more whales playing it on phones. 

But there's got to be more people like me, who became absolutely smitten with hero shooters years ago, and now have few outlets. Maybe you've begrudgingly moved over to battle royales, but you know you'd come back at the drop of a hat if you could. You don't want to spend 20 minutes just picking up weapons in the same map over and over again. You want over-the-top characters with ridiculous powers, and fast-paced shootouts in tightly-designed maps. 

Star Wars: Hunters is barely scratching the itch, but it's reignited something in me. I need another hero shooter. 

Fraser Brown
Online Editor

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog. 

Read more
Hawkeye closeup
Marvel Rivals review
marvel rivals
Competitive shooters are at a crucial crossroads in 2025: 'sweaty' teamplay vs. casual fun
Fragpunk characters with weapon drawn
The latest big game on Steam is Fragpunk, or as I like to call it, 'kitchen-sink Counter-Strike'
Obi Wan Kenobi and Mace Windu fighting B1 battle droids in Jedi Power Battles.
Jedi Power Battles is old-fashioned, weird, and frustrating—but God, I wish they still made Star Wars games like this
Magneto
OK, I take it back, Marvel Rivals is not an aggressively bad, unsalvageable mess—it might even be good
Crashing servers, flame wars, and a 60-day path to redemption—the utterly chaotic first year of Helldivers 2 has been a democratic doozy
Latest in Third Person Shooter
Marvel Rivals characters - Hulk with his hands out as if he's grabbing the camera.
Marvel Rivals' growing roster of heroes scares me, but the game's director seems sure that all is under control: 'Everything is progressing smoothly'
Titus in Warhammer 40,000: Space Marine 3 reveal promo image
Praise be to the Omnissiah! Warhammer 40,000: Space Marine 3 is officially in development
Marvel Rivals characters - Captain America running towards the camera.
All Marvel Rivals characters - current and upcoming heroes
Marvel Rivals Human Torch
Marvel Rivals is carrying on the tradition of chaotic patches after buffing two of the most annoying heroes, but I main one of them, so I'm not complaining
Mech in dry dock with person standing on catwalk underneath
How long can a live service game last? Theoretically, 'forever,' says Mecha Break developer: 'The last game I was in charge of has been alive and well for 16 years'
A player character with an ominous mask
The Forever Winter, my favourite extraction shooter, just overhauled its most contentious feature for the second time: 'It was a hell of a rollercoaster to make the adjustment'
Latest in Features
Marvel Rivals characters - Hulk with his hands out as if he's grabbing the camera.
Marvel Rivals' growing roster of heroes scares me, but the game's director seems sure that all is under control: 'Everything is progressing smoothly'
Rainbow Six Siege year 9 season 2 key art - two Rainbow Six Siege operators facing each other
'Siege 2 was never on the table': Rainbow Six Siege X director explains why the 10-year-old FPS doesn't need a sequel
Gallica and the protagonist from Metaphor: ReFantazio.
The best deals in the 2025 Steam Spring Sale
Hands pushing poker chips on a table
Winning $2.6 billion in this poker videogame has completely ruined fake poker for me
Fragpunk characters with weapon drawn
The latest big game on Steam is Fragpunk, or as I like to call it, 'kitchen-sink Counter-Strike'
Screenshots from Half-Life 2 RTX, showing the various new effects delivered by full ray tracing and enhanced assets.
I just played Half-Life 2 RTX, a fully ray-traced overhaul of the original, and its meaty headcrabs have me hankering for more