Solo players, it's not just you: 1-player missions in Helldivers 2 currently have 4-player patrol spawn times

A horde of automaton bots from Helldivers 2 marchers mercilessly on.
(Image credit: Arrowhead Games)

Helldivers 2, despite being a co-op shooter, does have a respectable contingent of lone wolves. That's for a variety of reasons—including (but not limited to) just liking the unique experience of it more. As of patch 1.000.300, however, solo missions have become a whole lot harder, just likely not in the way its devs intended them to be.

After the changes, players reported a sharp uptick in patrols that made solo play nigh-on impossible, to which Arrowhead Games responded that "the intention [of the patch] is that one player has 1/4th of the patrols compared to four players, but it used to be that they had 1/6th".

This makes sense on paper. However, in testing, Helldivers 2 players have found this design statement doesn't track at all. Solo players have roughly the same amount of patrol spawns as a full team, unless that team's operating in very specific circumstances—in other words, it's not just you: something's borked.

As discovered by sleuth and all-around patrol expert Luchs, part of a team who built out an excellent Reddit thread on the subject a couple of months ago, solo players are getting unduly shafted.

Prior to the patch, your squad's size determined how frequently patrols would spawn. In a difficulty 4 bot match, one player would receive a patrol around every four minutes. Two players would receive patrols every three and a half minutes, and so on. For a squad of four, this timer was whittled down to two minutes, forty five seconds.  

As discovered by Luchs and his Super Earth R&D team, this new 2:45 number is now the same across the board.

(Image credit: Luchs on YouTube.)

There are two options Luchs puts forward as to why this is the case. First off—it's just bugged. Busted. Broken. I love Helldivers 2 to death, but this wouldn't exactly be the first time Arrowhead Games has enacted a change with major issues out the gate.

The second option is far more concerning—as Luchs & Co. previously discovered, Helldivers 2's patrol-spawning code operates on what they call a "player group" system. Players who are a good distance away from each other create their own patrol spawns: "if 4 players were all over 75 metres away from any other player, you have essentially quadrupled the spawn rate because every Player Group is spawning their own separate Patrol."

The concern, as Luchs outlines, is that Arrowhead Games is working under the assumption that because it's possible to have four separate player groups in a game, that's the baseline for a full team's patrol rate. A solo player technically has 1/4th of the patrol spawns, but only compared to a four-player group that's completely split off from each other. 

I am severely hoping it isn't that, because that's a bizarre conclusion for any designer to reach about their own game. There are absolutely times in Helldivers 2 where splitting off from your team is fine and correct, but for the most part you're better off sticking together. 

At the very least, Arrowhead Games dealing away with patrol spawn timers wholesale feels like a misstep, intentional or not. I wonder if it'll be fixed in due course—though Arrowhead itself has an internal overhaul of how it handles balance likely in the pipeline, so who knows when this'll be addressed. Until then, solo play's gonna be its own special hell.

Harvey Randall
Staff Writer

Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.

Read more
helldivers 2
'Never thought I'd go back' Helldivers 2 players steel themselves to return to the site of its most infamous battle, Malevelon Creek
Helldivers 2 intro cinematic
Arrowhead CEO reassures Helldivers 2 players in the wake of Johan Pilestedt's sabbatical that if they can keep the game 'going for 10 years, we will'
Helldivers 2
Arrowhead’s CEO got a call from PlayStation when he said players could save their money and wait to buy Helldivers 2 until the servers were fixed: They ‘asked me what the f*** I’m smoking’
Still image from "found footage" of Helldivers 2 game master Joel.
Helldivers 2 game master Joel offers a look back on the first anniversary of the galactic war
Crashing servers, flame wars, and a 60-day path to redemption—the utterly chaotic first year of Helldivers 2 has been a democratic doozy
Best Multiplayer 2024: Helldivers 2
Best Multiplayer 2024: Helldivers 2
Latest in Third Person Shooter
Steel Hunters hands-on
Steel Hunters is like a more tactical Titanfall, but as an extraction shooter it's undermined by boring loot
helldivers 2
Helldivers 2 composer recalls stomping around his apartment and channeling 'Super Patriotism' to capture Arrowhead's satirical vision in music: 'The satire works because the music believes it's a pure patriotic love without irony or criticism'
farcana
'The Middle East's answer to Marvel Rivals' is an 'AI-powered', crypto-infused hero shooter that looks like hot garbage
Marvel Rivals characters - Invisible Woman preparing to cast a shield.
'Searches for Invisible Woman went up 3,000%': Marvel Rivals devs innocently reflect on how popular some of their heroes have become
A Helldiver charges through the fire and flames in Helldivers 2.
Helldivers 2 CCO Johan Pilestedt says the industry's got it backwards by putting features over fundamentals: 'We talk way too little about the core philosophy'
Marvel Rivals codes - Venom and other heroes
'A developer who actually listens': Marvel Rivals' devs fix accidental Peni Parker nerf just 9 short hours after saying they would
Latest in News
Image of Ronaldo from Fatal Fury: City of the Wolves trailer
It doesn't really make sense that soccer star Ronaldo is now a Fatal Fury character, but if you follow the money you can see how it happened
Junah beginning a battle in Metaphor: ReFantazio.
Today's RPG fans are 'very sensitive to feeling like they wasted time' when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway
Image of Cersei Lanniser from Game of Thrones: Kingsroad Steam early access trailer
A new Game of Thrones RPG is coming to Steam today with a cast of 'familiar faces,' which is good because it's really the only way to tell it's a GoT game at all
The new Prime Asset featured in the upcoming update for the Outlast Trials.
The Outlast Trials puts its already paranoid players under surveillance for a time-limited story event
A Viera looking confused in Final Fantasy 14.
Old armor continues to fall victim to Final Fantasy 14's bizarre two-channel dye system, unless you're super into changing the colour of teeny-tiny eyelets: 'Why even bother at this point?'
Starfield: Shattered Space
By the time Bethesda was on Starfield, you'd 'basically get in trouble' for breaking schedule, says former dev: 'A lot of the great stuff within Skyrim came from having the freedom to do what you want'