Rocksteady reportedly begins a round of layoffs after Suicide Squad: Kill the Justice League's shortcomings, slashes its QA team's numbers in half

Suicide Squad - Evil Superman
(Image credit: Warner Bros, Rocksteady)

Suicide Squad: Kill the Justice League didn't, by most metrics, do what it was supposed to. On paper, it was meant to spin up Rocksteady's pedigree of Batman games into a multiversal live service, aiming for a piece of the pie that games like Fortnite have been scarfing down for years.

In practice, it fell short of expectations, lost Warner Bros Entertainment $200 million, and struggles even now to gather more than 200 concurrents on Steam. As I write, only 56 people are playing it on Valve's platform (though doubtless there are more elsewhere).

Things have gone from bad to worse. As reported by Eurogamer, Rocksteady has begun to lay off over half of its QA department with, as the report states, "poor sales of Suicide Squad directly cited as a reason". This would bring the department down from 33 members to 15.

Staff proceeded to inform the site that there'd be more layoffs coming, with one member stating they were laid off during their paternity leave—fortunately, Rocksteady is based in the UK, which means said employee should be receiving the rest of their leave regardless of their unemployment status.

Anonymous staff members also expressed concerns that these cuts to the QA department would "leave their remaining colleagues shouldered with more work", and that senior management is already expecting the quality of future Rocksteady games to "suffer as a result."

This is all pretty frustrating to hear, even if it's not unexpected. I'm not going to sit here and tell you that Suicide Squad: Kill the Justice League was some unfairly maligned darling that deserved better. It was a pretty bad idea from the outset, especially with a Bloomberg report from earlier this year painting a damning picture of a development journey that seemed indecisive about the game's mechanics and hampered by unfocused, tardy leadership.

There's nothing I can really add here that hasn't been repeated time and time again, like with the bleak closure of Arkane Austin after Redfall. Everyone wants to make a live service, because live service games make bank when they hit—but those pulls on the metaphorical slot machine are downright wasteful. Of industry talent, of their work, and of the games that could have been.

Harvey Randall
Staff Writer

Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.

Read more
The four members of the Suicide Squad looking confused.
In what will surely come as no surprise at all, the end of Suicide Squad means layoffs at Warner Bros.
Batman broods
Rocksteady is looking to make a new singleplayer Batman game, but Warner's Wonder Woman game is struggling
Suicide Squad Kill the Justice League screenshot of King Shark
I've seen enough: No more forcing singleplayer studios to make mediocre live service games
Deek speaks to the player character in the Room of Requirement
Warner is still talking about Hogwarts Legacy as it commits to basing its future games on 'tentpole franchises that have each generated over $1 billion'
Tasmanian Devil
Multiversus director addresses fans angered by its upcoming closure: 'You're entitled to what you say and think, but when there are threats to harm it's crossing the line'
Liquid Swords studio art.
Just Cause creator's new studio announces 'incredibly difficult' layoffs while still working on its first game
Latest in Third Person Shooter
Marvel Rivals Human Torch
Marvel Rivals is carrying on the tradition of chaotic patches after buffing two of the most annoying heroes, but I main one of them, so I'm not complaining
Mech in dry dock with person standing on catwalk underneath
How long can a live service game last? Theoretically, 'forever,' says Mecha Break developer: 'The last game I was in charge of has been alive and well for 16 years'
A player character with an ominous mask
The Forever Winter, my favourite extraction shooter, just overhauled its most contentious feature for the second time: 'It was a hell of a rollercoaster to make the adjustment'
Marvel Rivals crosshairs - Star-Lord flying up towards the camera with his guns at the ready.
Best Marvel Rivals crosshairs and reticle codes
Mister Fantastic fridge mode
Marvel Rivals announces a new limited-time game mode, Clone Rumble, and manages to pull off a comic caper that players only thought was possible in theory
Jeff, from Marvel Rivals, poses merrily with his cute little winter onesie on.
Jeff the Land Shark's creator tells whiny Marvel Rivals players who can't deal with her hero to buck up: 'Sounds like a skill issue to me, if my boy is beating your ass every night'
Latest in News
Concept art of WoW's upcoming player housing system, showing a warm homestead with a welcoming figure in shade.
WoW flexes its MMO player housing system in a new blog post, and it really might just beat FF14's dated furniture placement into the dirt
spectre divide
Spectre Divide and its studio are shutting down after just six months: 'The industry is in a tough spot right now'
Naoe looking at the wrist blade in Assassin's Creed Shadows
Ubisoft backflips, says Assassin's Creed Shadows will support Steam Deck at launch, but I doubt I'll actually want to play it there
Henry from KCD2 wearing nice outfits
'Diversify your fashion endgame' with this Kingdom Come: Deliverance 2 mod that gives Henry fly new gambesons, pourpoints, and caftans
Masked Counter-Terrorist in helmet in forefront with sunglasses and beret-wearing CT in background touching headset
There's hope yet for Classic Offensive after its Steam rejection: The team behind the Counter-Strike 1.6 revival mod is in touch with Valve about its 'concerns'
Recently appointed Intel CEO Lip-Bu Tan.
Here comes Intel's new CEO: a semiconductor veteran that won the same prestigious award as Jensen Huang and Lisa Su