PSA: Consider cranking up Space Marine 2's difficulty for co-op

Warhammer 40,000: Space Marine 2 screenshot
(Image credit: Saber Interactive)

Hey there, I won't keep you long: If you're playing Warhammer 40,000: Space Marine 2's campaign with some friends, are you finding it too easy? My friend and I reached that point after the first few missions. I was hosting the lobby and had difficulty set to "Normal" like I do in 90% of games.

During the introductory mission that you have to play alone, Normal felt just right, but as soon as another player joined, we noticed the Tyranids couldn't put up a decent fight. At risk of getting bored, we decided to step up to the second-highest campaign difficulty in Space Marine 2, Veteran. Turns out, Veteran isn't so much a step up from Normal as a massive standing leap: Not only were we downgraded from three armor pips to just two (essentially nerfing our survivability by a third), but enemies got way more aggressive.

In a matter of minutes, the Discord chat went from mostly dead air to a cacophony of "Oh crap," "Jeez he almost got me," and "F*ck I went down." I'd gotten used to mostly ignoring a horde of small aliens when a bigger enemy was around because they dealt very little chip damage, but on Veteran, Tyranid swarms can bleed me dry in seconds. Veteran difficulty also demands that I actually pay attention to and parry those melee attacks from higher-tier Tyranid warriors and Heresy snipers, because just two or three hits from those are enough to make me bite the dust.

There are four total difficulty levels for the campaign:

  • Easy
  • Normal
  • Veteran
  • Angel of Death

Once enemies were strong and smart enough to actually kill us, we realized just how frickin' brutal Space Marine 2's HP situation is. The only way to heal is to pop an exceedingly rare medical stim or execute an enemy in the seconds after losing health to earn it back. One exception: the host player controlling Titus, and only that player, has the power to gain health and recharge shields on a long cooldown—meanwhile my co-op buds are stuck with Chairon and Gadriel's abilities that I can't even remember because they aren't as useful.

space marine 2

(Image credit: Saber Interactive)

Shields recharge, but it's not uncommon to run around for half the mission with twitching anxiety as you glance at the inch of health you have left. If anyone goes down three times the mission instantly fails, but thankfully, you come back at a checkpoint fully restored.

We haven't given the highest diffculty level, Angel of Death, a shot yet and I'm not sure we will. Veteran is tough enough to draw a sweat, but we're not actually dying very often, which I take as a good sign that we've hit a sweet spot for our group. If you give it a shot and everything immediately feels off, it's thankfully simple to switch back to whatever difficulty you want in the pause menu before the next mission (but only the host can do this).

It's also worth noting that difficulty levels for the co-op Operations mode are separate from the campaign parameters. We played an Operation last night on the lowest difficulty and it was as hard, if not harder, than campaign Veteran. So beware, and happy hunting.

Morgan Park
Staff Writer

Morgan has been writing for PC Gamer since 2018, first as a freelancer and currently as a staff writer. He has also appeared on Polygon, Kotaku, Fanbyte, and PCGamesN. Before freelancing, he spent most of high school and all of college writing at small gaming sites that didn't pay him. He's very happy to have a real job now. Morgan is a beat writer following the latest and greatest shooters and the communities that play them. He also writes general news, reviews, features, the occasional guide, and bad jokes in Slack. Twist his arm, and he'll even write about a boring strategy game. Please don't, though.

Read more
The Biovore, a beetle-like alien with an artillery cannon on its back, in a desert environment.
Warhammer 40,000: Space Marine 2's latest update leads with a fancy datavault for your battle-barge, but I'm far more interested in the new tyranid unit with a cannon on its back
An axe-wielding Enraged Headless Husk attacks a barbarian
Diablo 4 players pleasantly surprised to find the first boss of the new season is a challenge for once: 'it's nice to actually have to think and prepare for fights'
Warhammer 40,000: Space Marine 2 promo art - three Space Marines standing in formation
Space Marine 2 dev acknowledges its FOMO events are 'a source of frustration and stress for everyone', says it'll fix things and isn't trying to make 'a full live service game' by stealth
Olivia scowls in Monster Hunter Wilds.
Monster Hunter Wilds feels easy at launch—but after a decade of fighting post-release elder dragons and Master Rank monsters, I'm not worried about the light warmup
Delta Force: Black Hawk Down
Delta Force's Black Hawk Down campaign is a bizarrely slow, serious complement to the popcorn multiplayer mode
A space marine fighting a tzaangor on a flying disc in Warhammer 40,000: Space Marine 2.
Warhammer 40,000: Space Marine 2 made millions for Games Workshop, and now it wants more hit videogames: "Clearly we are looking for the next one"
Latest in Third Person Shooter
Steel Hunters hands-on
Steel Hunters is like a more tactical Titanfall, but as an extraction shooter it's undermined by boring loot
helldivers 2
Helldivers 2 composer recalls stomping around his apartment and channeling 'Super Patriotism' to capture Arrowhead's satirical vision in music: 'The satire works because the music believes it's a pure patriotic love without irony or criticism'
farcana
'The Middle East's answer to Marvel Rivals' is an 'AI-powered', crypto-infused hero shooter that looks like hot garbage
Marvel Rivals characters - Invisible Woman preparing to cast a shield.
'Searches for Invisible Woman went up 3,000%': Marvel Rivals devs innocently reflect on how popular some of their heroes have become
A Helldiver charges through the fire and flames in Helldivers 2.
Helldivers 2 CCO Johan Pilestedt says the industry's got it backwards by putting features over fundamentals: 'We talk way too little about the core philosophy'
Marvel Rivals codes - Venom and other heroes
'A developer who actually listens': Marvel Rivals' devs fix accidental Peni Parker nerf just 9 short hours after saying they would
Latest in News
Assassin's Creed Shadows immersive mode - Naoe holding a tanto in her hand as two guards fall to the ground behind her.
Assassin's Creed Shadows' first hotfix addresses stability issues and a photo mode crash
A close-up of a scared young girl's face as she stumbles through the woods, a crown of twigs and flowers upon her head.
CD Projekt says it's not using generative AI on The Witcher 4 because it's 'quite tricky when it comes to legal IP ownership'
A plastic duck dressed like a circus weightlifter
The 5th highest-rated game on Steam in 2022 is back with a multiplayer sequel
A still from a video announcement of Game Informer's return, featuring the magazine's Halo 2 issue.
Game Informer is back from the dead: 'The whole team has returned'
An April Fool's Day Palworld game concept about dating Pals
From Palworld movies to Palworld TV shows: 'Everyone under the sun pitched us every idea you can imagine,' says Pocketpair's communications director
Ciri in The Witcher 4
The Witcher 4 won't be out until sometime in 2027 at the soonest, CD Projekt says