Planet Coaster 2 isn't the financial success that Frontier needed, according to a report, which means there's more pressure on Jurassic World Evolution 3 to bring in the big bucks
"We expect this game to have a lower revenue sustain rate."
According to an investor analysis report from Zeus Capital, Planet Coaster 2 hasn't lived up to expectations when it comes to revenue and reception from the playerbase, and it doesn't look like anyone's too surprised.
Despite selling over 400,000 units within two months of release and earning over £10 million, "cash flows are still negative," an excerpt from the report says (via Reddit). "This is considerably better" than Warhammer [Age of Sigmar: Realms of Ruin] "that was impaired," but even still [Planet Coaster 2] "has had relatively poor reviews on platforms such as Steam (60% positive) and PlayStation (3.69/5). Frontier will be working on free updates and fixes to improve player sentiment which likely comes at the expense of developing and releasing PDLC in H2 2025."
Planet Coaster 2 'cash flow still negative' from r/pcgaming
Analysts expect a "lower revenue sustain rate" than some of Frontier's previous releases, driven by mixed reviews, the existence of console releases, and the fact that it was put on sale just a month after release, and the lower that rate goes, "the greater the importance of the success of [Jurassic World Evolution 3], which is licenced-IP and therefore lower gross margin than own-IP games."
The hope is that the revenue brought in by Jurassic World Evolution 3 will eventually offset the loss of revenue incurred from Planet Coaster 2. It also appears that revenue estimates for older games like Planet Coaster and Elite Dangerous have been increased, as the hope is that players will carry on spending money on older games.
The report also mentions that Frontier's sales and marketing expenses have been lowered, as the second half of 2025 "is expected to see a lower proportion of development spend being capitalised because of the time spent on updates and fixes to Planet Coaster 2."
Despite having some impressively powerful creation tools in Planet Coast 2, many players seemed less than happy with the lack of content available at launch. "Many customizable options that existed in Planet Coaster are now missing, along with a large number of themes," one negative Steam review says. "The thing that bothers me most is how much of the available scenery is very theme-specific. Many Viking pieces, for example, have textures that are difficult to use in other themes. In contrast, the original themes in Planet Coaster felt more generic or multi-purpose."
All of this is to say some players really aren't surprised that Planet Coaster 2 was something of a financial flop. "It didn't seem different enough from Planet Coaster, in my opinion," another player says. "Water parks, for example, was an expansion for Roller Coaster Tycoon 3 (which was also from Frontier)."
The biggest gaming news, reviews and hardware deals
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
It seems like Frontier will have to deal with a similar situation to what Paradox faced after the disappointing launch of Cities: Skylines 2. After a bunch of complaints from players, Colossal Order CEO Mariina Hallikainen said that there would be no paid DLCs, under all the performance issues were fixed. Over a year later, after updates, patches, and some new content (some of which was refunded) the devs are still working to regain the trust that was lost amid the messy release. Planet Coaster 2 will probably take a similar amount of work if the devs want to push its Steam review rating up from 60% which is mixed and towards something a bit more positive.
Elie is a news writer with an unhealthy love of horror games—even though their greatest fear is being chased. When they're not screaming or hiding, there's a good chance you'll find them testing their metal in metroidvanias or just admiring their Pokemon TCG collection. Elie has previously worked at TechRadar Gaming as a staff writer and studied at JOMEC in International Journalism and Documentaries – spending their free time filming short docs about Smash Bros. or any indie game that crossed their path.