It got a lot of love, but Arc Raiders 'was absolutely not ready' to release after its popular April playtest, says design director: 'There were some bad bugs'

arc raiders tech test
(Image credit: Embark Studios)

Sci-fi extraction shooter Arc Raiders is doing one last public playtest this weekend before its launch at the end of October, but quite a few players felt it was already good to go after its successful April playtest—or just wanted it to release ASAP so they could keep playing, perhaps more accurately.

That Arc playtest compared favorably to a parallel Marathon playtest, as Morgan pointed out at the time, and was praised for its technical soundness. But the plan then was to release Arc in October (although the date hadn't yet been announced) and it stayed that way, because despite the fans angling for a surprise drop, it was "absolutely not ready," design director Virgil Watkins told PC Gamer in an interview this week.

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Tyler Wilde
Editor-in-Chief, US

Tyler grew up in Silicon Valley during the '80s and '90s, playing games like Zork and Arkanoid on early PCs. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, all the shooters they call "boomer shooters" now, and PS1 classic Bushido Blade (that's right: he had Bleem!). Tyler joined PC Gamer in 2011, and today he's focused on the site's news coverage. His hobbies include amateur boxing and adding to his 1,200-plus hours in Rocket League.

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