Helldivers 2 creative director says it's a better, sillier world when physics bugs can kill players for jumping past the wrong lamppost: 'Realism can suck it'

helldivers 2
(Image credit: Arrowhead Game Studios)

The Helldivers face an overwhelmingly hostile galaxy. Each deployment means risking mortal peril, whether by way of armor-shredding Terminid talons or the steel onslaught of the Automaton menace. Some of Super Earth's soldiers, however, fall prey to a more subtle killer: the physics glitch, a merciless enemy that's happy to pulverize a Helldiver as punishment for tripping over the wrong bit of terrain. It's an insidious foe, but it also happens to be very funny—funny enough that Helldivers 2 creative director Johan Pilestedt thinks it's probably a net positive for everyone if it's left unaddressed.

Earlier this week, redditor 0_2AL uploaded a clip from Helldivers 2 showing the spectacular failure of their attempt at navigating level geometry (via GamesRadar). While trying to run through a trench, their helldiver gets snagged on a bit of invisible terrain at the foot of a lamppost, leading them to try to dive forwards to free themself. 

Ok now this one is just ridiculous from r/Helldivers

The lamppost had other ideas. The player's helldiver lands prone after leaping out of the trench, only to suddenly ragdoll as they're yanked backwards by an invisible, vengeful spirit, colliding with the lamppost with enough force to kill them on impact. A tragic loss, but also a silly one.

As you'd expect, the comments contain a lot of lighthearted jeering at the fallen helldiver, as well as some gentle ribbing at Arrowhead's expense. "Actually it's realistic because you had a stroke and hitting the floor moved the blood clot to your brain," one commenter wrote. In reply, Pilestedt entered the comments with a philosophy we should all share when a videogame guy gets imploded because the ground decided to be weird: Sure, it's unrealistic, but it rules, so who cares?

"The balance/realism can suck it. This is a perfect storm of unfortunate physics jitters and impact calculations," Pilsetedt said. "While a bug, IDK if worth fixing due to how hilarious it is." I should also note that, on the realism front, this is a videogame where every infantryman is assigned their own interstellar space cruiser with infinite ordnance.

Obviously, it can be frustrating when a geometry glitch unceremoniously murders your guy, especially if it means a mission failure or lost progress. Helldivers 2's slapstick antics, even when they're accidental, remind us not to take all the giant bugs and killer robots so seriously. Even if videogames could achieve a perfect simulation of reality, freak accidents are unavoidable. A car drove directly into my apartment a few months ago! Shit happens! At least in games, it usually means you get to watch someone fall down all weird.

This unfortunate ragdolling incident wasn't a disaster for everyone involved, however. I'm pleased to report that, courtesy of redditor sketch_56, in honor of its service, the lamppost has been named a hero of the automaton collective: 

Comment from r/Helldivers
News Writer

Lincoln has been writing about games for 11 years—unless you include the essays about procedural storytelling in Dwarf Fortress he convinced his college professors to accept. Leveraging the brainworms from a youth spent in World of Warcraft to write for sites like Waypoint, Polygon, and Fanbyte, Lincoln spent three years freelancing for PC Gamer before joining on as a full-time News Writer in 2024, bringing an expertise in Caves of Qud bird diplomacy, getting sons killed in Crusader Kings, and hitting dinosaurs with hammers in Monster Hunter.

Read more
Helldivers 2
Helldivers 2 continues its streak of turning missteps into in-game lore: After a major feature was paused for 24 hours, Super Earth says 'nothing out of the ordinary has happened'
The Super Earth Spokesperson from Helldivers 2 looks nervously over his shoulder, while stood in front of a very democratic-looking "black hole" in Helldivers 2.
Sweet liberty, the Illuminate are moving an entire wormhole across Helldivers 2's galaxy map to slam dunk it into Super Earth like a basketball
helldivers 2 killzone crossover
Defending a kinda wimpy Killzone crossover gun, Helldivers 2's Johan Pilestedt says the game's past balance woes were due to weapons being 'seen as game objects' and that 'balance doesn't matter'
Helldivers 2 intro cinematic
Arrowhead CEO reassures Helldivers 2 players in the wake of Johan Pilestedt's sabbatical that if they can keep the game 'going for 10 years, we will'
Still image from "found footage" of Helldivers 2 game master Joel.
Helldivers 2 game master Joel offers a look back on the first anniversary of the galactic war
helldivers 2 polar patriots warbond
'The guns weren't doing what it says on the box': Johan Pilestedt reflects on Helldivers 2 balance changes that disrupted the positive vibes
Latest in Third Person Shooter
Marvel Rivals characters - Hulk with his hands out as if he's grabbing the camera.
Marvel Rivals' growing roster of heroes scares me, but the game's director seems sure that all is under control: 'Everything is progressing smoothly'
Titus in Warhammer 40,000: Space Marine 3 reveal promo image
Praise be to the Omnissiah! Warhammer 40,000: Space Marine 3 is officially in development
Marvel Rivals characters - Captain America running towards the camera.
All Marvel Rivals characters - current and upcoming heroes
Marvel Rivals Human Torch
Marvel Rivals is carrying on the tradition of chaotic patches after buffing two of the most annoying heroes, but I main one of them, so I'm not complaining
Mech in dry dock with person standing on catwalk underneath
How long can a live service game last? Theoretically, 'forever,' says Mecha Break developer: 'The last game I was in charge of has been alive and well for 16 years'
A player character with an ominous mask
The Forever Winter, my favourite extraction shooter, just overhauled its most contentious feature for the second time: 'It was a hell of a rollercoaster to make the adjustment'
Latest in News
Commander Shepard in Mass Effect 3.
Mass Effect's Jennifer Hale, who played femshep, 'saw no line' before she recorded them for Bioware's flagship trilogy: 'It was all cold reading on the spot'
A side by side comparison of two Asus Q-Release systems, with the original design on the top and the bottom showing the apparently new design.
Asus appears to have quietly changed the design of its Q-Release PCIe slot after claims of potential GPU pin damage
Microsoft's Task Manager in Windows 11
After years of complaints about Windows Task Manager displaying CPU utilization incorrectly, a fix is finally on its way
Sony RGB LED panel tech
Sony's fixing the wrong panel problems while showing off its new 'RGB LED' backlight tech with outrageous colours and brightness
Super Mario World
Super Nintendo consoles appear to be running ever-so-slightly faster as they age and speedrunning detectives are hot on the case
A photo of an Intel Core Ultra 9 285K processor surrounded by DDR5 memory sticks from Corsair, Kingston, and Lexar
Fresh leak suggests Intel's on-again-off-again Arrow Lake CPU refresh is back on the menu (boys)