Everything that happens when you do an Expedition Project in Arc Raiders

Arc Raiders Expeditions: A raider reloading while looking up at a large, spider-like ARC robot that's about to attack them.
(Image credit: Embark)
Recent updates

March 3, 2026: The third Expedition is now live, so we've added all the necessary resources you have to prep, and dates you need to know.

While Arc Raiders doesn't have traditional extraction shooter wipes like Escape from Tarkov, it's not ignoring those who like this kind of 'back to basics' gameplay loop. This is where the Expedition system comes in, letting you reset much of your progress roughly every eight weeks for extra benefits, similar to prestige mode in Call of Duty.

Below, I'll go over how to go on an Expedition, everything you'll need to prepare, and what progress is kept and what's lost.

When is the next Expedition in Arc Raiders?

(Image credit: Embark)

The next Expedition Project in Arc Raiders runs from March 2 - April 29, meaning there is 58 days in which to complete it.

  • March 2: Caravan construction and supply phases available
  • April 29 - May 4: Finalisation phase opens to confirm whether you're going forward with the expedition
  • May 4: Completed caravans depart

The first Expedition Project in Arc Raiders began at launch on October 30, 2025, and departed on December 22, 2025. The second started on the same day and ran until March 2, 2026.

Latest Arc Raiders Expedition material requirements

(Image credit: Embark)

To begin an Expedition for the first time, you need to reach level 20, then head to the 'raider' section of the main menu and select 'projects', where you'll see the Expedition Project option. Starting this begins the caravan construction process to send your raider beyond the Rust Belt. If you're returning from a previous Expedition, then you can start the new one straight away.

From here, you can commit various materials towards the construction of your Expedition caravan. Keep in mind that once you've committed materials to the project, they can't be retrieved.

These materials change based on how many Expeditions you've completed, as each new one has different requirements.

You'll need the following materials to complete the third Expedition Project:

Swipe to scroll horizontally
Third Expedition materials

Step

Materials Required

Foundation

150x Metal Parts

100x Chemicals

80x ARC Alloy

15x Steel Springs

Core Systems

30x Durable Cloth

25x Wires

20x Electrical Components

3x Industrial Chargers

Framework

1x Coffee Pot

35x Battery

5x Firefly Burners

1x Exodus Module

Outfitting

1x Broken Guidance System

5x Advanced Electrical Components

3x Breathtaking Snowglobe

2x Bombardier Cell

Loading

200,000 coins worth of Combat items

100,000 coins worth of Survival items

150,000 coins worth of Provisions

300,000 coins worth of materials

Now, that last step is a little confusing, as it's the first time you'll have really heard these terms in-game. So, here's what they mean:

  • Combat items include guns, grenades, ammo, and attachments
  • Survival items include shields, augments, medical items, and other tools
  • Provisions include Nature items, trinkets, keys, and other miscellaneous items
  • Materials means effectively any crafting resources and recyclables

(Image credit: Embark Studios)

Once that's done and the Expedition window opens, you simply need to head to the project, pictured above, to see what potential rewards you'll get for completing it are, including how many of the bonus skill points you'll get based on stash and coin value. You can also claim skill points you missed from previous Expeditions in your current one at 300k per point.

If you still want to do the Expedition, simply click "Sign up" on that screen before the window closes.

What happens when you depart on an Expedition in Arc Raiders?

Once you complete the necessary steps to embark on an Expedition, much of your progress will be reset, though you'll keep cosmetics and gain rewards and advantages that carry over to your next character until the following Expedition cycle. If you're a hardcore raider, these advantages can be increased by sending characters on up to three future Expeditions.

When you depart on an Expedition, you will lose:

  • Stash upgrade progress
  • All inventory items
  • Blueprints
  • Your player level and all acquired skill points
  • Coins
  • Raider den progress
  • Workshop upgrade progress
  • Quest progress

When you depart on an Expedition, you will keep:

  • Unlocked maps
  • Unlocked workshop stations
  • Codex entries
  • Raider Tokens
  • Cred
  • Raider Decks progress
  • Active leaderboards
  • Trials
  • Cosmetics
  • Personal event progress (like the Stella Montis event)
  • Bonus skill points earned from Expeditions
  • Bonus stash slots earned from Expeditions

Lastly, you'll gain the following permanent benefits by sending a raider on this current Expedition (scaling on whether it's your first or second Expedition):

  • Either the Patchwork outfit (if it's your first Expedition), or an upgrade to the Patchwork outfit such as different colours and cosmetic elements if not
  • An exclusive Scrappy cosmetic (the first Expedition rewarded the Scrappy Janitor Cap)
  • Expeditions Indicator icon
  • Up to 5 bonus skill points above the level cap, costing 600k each (which stack with previous Expeditions, up to a total of 85 skill points). You can also claim skill points you missed from past Expeditions for 300k each.
  • +12/+24 Stash space

As well as these temporary benefits at the start of the new season, scaling on consecutive completed Expeditions:

  • 60%/70% repair buff
  • 5%/10% xp boost
  • 6%/12% more materials from Scrappy

Arc Raiders Expeditions explained

(Image credit: Embark)

Expeditions is Arc Raiders' approach to server wipes, giving you an optional way to retire your raiders and 'prestige' your account, losing most progression in the process. Expeditions have five main stages before reaching the final departure window, each requiring you to deliver different items and resources to build a caravan and prep it for travel.

Only once you've completed these preparation steps can you officially send your raider on their merry way, never to be seen again.

Importantly, Expeditions run on a roughly eight-week schedule, so you'll have 60 days to gather resources to build your caravan and supply it, and then just a seven-day window to depart.

Missing a departure window means losing its buffs until the next Expedition cycle, though if your project isn't complete by the time the construction phase ends, your progress will be kept until the next finalisation window. So, plan your contributions and availability in advance to avoid wasting precious time or resources.

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Rory Norris
Guides Writer

Rory has made the fatal error of playing way too many live service games at once, and somehow still finding time for everything in between. Sure, he’s an expert at Destiny 2, Call of Duty, and more, but at what cost? He’s even sunk 1,000 hours into The Elder Scrolls Online over the years. At least he put all those hours spent grinding challenges to good use over the years as a freelancer and guides editor. In his spare time, he’s also an avid video creator, often breaking down the environmental design of his favourite games. If you can’t track him down, he’s probably lost in a cave with a bunch of dwarves shouting “rock and stone” to no end.

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