Skyrim lead says Bethesda was knocked back by furious response to Oblivion Horse Armour DLC, but it sold 'millions' anyway: 'You're all making fun of it and yet you buy it'

A horse wearing armour from Oblivion's Horse Armour DLC.
(Image credit: Bethesda)

These days, the furore over Oblivion's Horse Armour DLC seems downright quaint. A couple of bucks for some mount skins? Amateur stuff. These days we're forking over $20 to recolour our portals.

But boy, it sure caused a ruckus when Bethesda released Oblivion's mini-DLC all the way back in 2006. It's one of the earliest big videogame controversies I can remember, and it caught Bethesda off-guard: In a chat with Videogamer, Skyrim lead designer Bruce Nesmith, who left Bethesda in 2021, recalled the period, saying "Bethesda, I believe, was the very first company to do downloadable content expansions… and so Bethesda didn't know what the hell it was doing at the time. We didn't know!"

Players felt nickel-and-dimed and made that very clear wherever they had a voice, and the rest is history. Nesmith says that Microsoft and Bethesda were "caught flat-footed at the response to it," and "did not anticipate that at all." In fact, "only in hindsight could it be seen that that’s not what people wanted and that we basically thumbed our nose at them without realising it."

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Joshua Wolens
News Writer

One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.