'We are not a killing game,' says Subnautica 2 dev: 'Go play Sons of the Forest or something if you want to kill'

A diver hanging off the side of a submersible craft in Subnautica 2.
(Image credit: Unknown Worlds)

One of the many tough aspects of creating things for public consumption—whether the great works of art of old or videogame news articles (which are the great works of art of the 21st century)—is dealing with public feedback.

So I feel some sympathy for the Subnautica 2 dev (spotted by GamesRadar) who's rankled a few fans by telling them that, if violent gameplay is what they're after, they'd be better off playing something else.

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You ask me, I do think it's nice for a game to offer the fantasy of existing with nature rather than violently dominating it (you might say that nature contains plenty of violence already, which is fair, but all nature outside of humanity that I'm aware of also lacks the sapience to abstain from that arrangement), and I think little kerfuffles like this are just the price you pay for having this kind of immediate interface between devs and fans.

And hey, you get nice moments too. In response to another fan, a little later on, thanking the team for the game, O'Rielly replied: "I am glad you are enjoying the world we built and love. We want to keep updating and giving you more and more until 1.0."

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Joshua Wolens
News Writer

One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.

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