The tough luck continues in Dead in Antares, the newest addition to the long-running series about people trying not to lose their heads in bad situations

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In 2015, you died in Bermuda. In 2018, you died in Vinland. And I'm sorry to say that your luck's not going to get any better in 2025, as you and your small crew fling yourselves into the cold void of space so you can die again, this time in an entirely different solar system. (Hey, at least you're seeing some sights.)

Dead in Antares is the third entry in the awkwardly named Dead In series, and broadly similar to the previous games: The squad's in a bad spot and the only way out is through, which is to say managing everything from basic necessities—food, water, sleep—to more advanced complications like salvage, repair, and energy and resource management.

Maybe most important of all, though, is keeping your team of 10 from melting down or throwing hands: Each of them has their own "past, ambitions, and secrets," and managing their relationships in extremely stressful situations will be key to getting everyone home—or not, as the case may be.

Beyond the simple "don't die" angle, Dead on Antares promises a "full RPG progression system" with turn-based combat and a story "filled with unexpected twists" leading into one of four possible outcomes. The kickoff is a bit cliched, yes—a crew of specialists is sent into space on a desperate quest to find the resources that can save a dying Earth—but things get more interesting when the team runs into a wormhole that's not supposed to be there.

Antares Prime, your unintended destination, is a world "full of danger and mystery"—why can't anyone ever crash someplace nice?—but bigger questions soon present themselves: Was all of this just bad luck, or is something more sinister at play?

Creative director Matthieu Richez said Dead on Antares will be "less RNG-heavy" than the previous games in the series, and will put a greater emphasis on story and character interactions "that will feel more fluid and natural." The exploration and survival systems have also been reworked to better fit the game's sci-fi setting, which he said felt like a natural evolution of the series following the "contemporary and historic settings" of Dead in Bermuda and Dead in Vinland.

"Setting the story on a completely fictional planet is a really cool sandbox for designers to create interesting new challenges with the survival aspects," Richez said. "If you need weather that makes it rain poisonous jellyfish every other day, you can do it. We try to keep everything plausible from a scientific point of view, but the freedom it gives us is perfect to achieve a better balance from a systemic point of view."

Dead in Antares doesn't have a solid release date yet but it's set to be out sometime in 2025, and will be available for PC on Steam.

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Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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