
The Long Dark has been in development for a long time. Hinterland's chilly survival game launched into Steam early access way back in 2014, before formally releasing three years later. But the launch in 2017 only represented the completion of the game's survival mode. The episodic story mode, titled "Wintermute", has been grinding glacially forward ever since.
Now, that journey is nearing its completion. Hinterland has already stated that episode five will release sometime this year. Now, creative director Raphael van Lierop has explained why this final episode of the story has taken so long. Short version, it's a big one.
"The episode is the most ambitious we’ve built so far, and it has quite a few systems we haven’t used in other episodes, so it’s proving to be quite challenging for the team," wrote van Lierop in a Steam update. "We know many of you—like us—have been waiting for years for this story to be completed. And once it’s done, we can never go back. So that’s really on our minds. The episode can’t just be good; it has to be great."
Van Lierop didn't share too many specifics about what the episode will include, wanting to "avoid spoilers". But he did provide a clear estimation of the episode's scope. "Episode five has between two to three times as much cinematic and story content as Episode Four, which is our largest episode to date," he explained. "The game world you’ll be playing in is about three to four times as big as Episode Four."
Alongside the size of the episode, van Lierop also detailed its structure, which he says is slightly different from the earlier parts of the story. "Because of what the story needs, we’ve focused on narrative more than we have traditionally, and the mission flow for Episode Five is probably more linear than previous episodes as a result." That said, the places these missions will take you will be brand new to the game. "Everything in the episode is new to the game and the world, so these will all be places you've never seen before."
Episode five isn't the only thing van Lierop covers in the update. He also mentions that The Long Dark is getting a bunch of visual enhancements. These are apparently finished and will be coming to PC in late May. Graphical improvements include coloured shadows, ambient particle effects, enhanced draw distance, and improved anti-aliasing.
As for what the release of episode five will mean for The Long Dark, Hinterland considers it to be the end of the project, insofar as delivering what they promised for the game. At that point, the studio's priorities will shift to Blackfrost: The Long Dark 2, which was announced at last year's Game Awards. But the original will continue to receive support, and Hinterland is open to the prospect of adding more to the game in future:
The biggest gaming news, reviews and hardware deals
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
"We still intend to continue updating the game, but completing story mode has been a point of accountability for Hinterland all these years," van Lierop writes. "With the story mode finished, we are looking forward to having some breathing room to figure out what's next and continue to do our work without the weight of a big promise hanging over us."
2025 games: This year's upcoming releases
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together
Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad's home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website bit-tech.net. But he's always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he'll play anything that can be controlled with a keyboard and mouse, he has a particular passion for first-person shooters and immersive sims.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.