Palworld dev says 'a game without a multiplayer mode just doesn’t feel right in the era we live today'

Palworld - A player stands in front of Zoe & Grizzbolt in their party
(Image credit: Pocketpair)

2024 has so far seen two breakout hits and, while they're very different prospects, both share some elements in common. Arrowhead's Helldivers 2 is the current flavour of the moment, while just before that we saw the huge success of PocketPair's Palworld. It might not seem the two have much crossover, but both are built around an irreverent multiplayer take on popular genres, extraction shooters and survival games, and the sense of community both have managed to foster feels key to their appeal.

PocketPair CEO and Palworld creator Takuro Mizobe has given an interview to Bloomberg, in which he muses over some of the reasons behind the game becoming such a smash. The 35 year-old Mizobe describes the current environment as one where a game must be fun to watch as well as play, and where multiplayer elements are essential: Pokémon is the most oft-cited inspiration, but Mizobe credits the game's design to ideas lifted from several titles including ARK: Survival Evolved, Factorio and RimWorld. And once you have the foundation, then you start adding personality like… dead Pals?

"In Palworld, the bodies of defeated Pals remain in the game, meaninglessly," says Mizobe. "Typically, when you kill monsters or enemies, they either disappear or linger to be looted. Colleagues were against leaving useless bodies in the game, but I pushed it through because I thought players would find a way to play with and talk about it."

Mizobe seems hyper-conscious that success, in Palworld's case at least, has come from the game being a conversation starter ever since it was first revealed. From its first trailers the "Pokémon with guns" label stuck and, even though the game itself doesn't play anything like a Pokémon title, that surface similarity combined with dissonant notes like the dead Pal bodies gave it an odd quality that seemed to delight players en masse: the game, which sells for $30, had more than 25 million players in a month (albeit a chunk of these are on Xbox Game Pass).

The unusual art style is also, Mizobe believes, a part of the appeal, and was down to switching technologies during development. Palworld began with the team using anime-inspired creature assets from the Unity store, before development moved onto Epic's Unreal Engine and its more faux-photorealistic style: finding common ground was one of the hardest bits of the game's development, says Mizobe, but worth it for the way it surprised players.

Mizobe ends by returning to multiplayer, which he thinks is not only the glue that binds all the above together, but no less than a necessity for any game that wants to recreate the kind of viral appeal that made it feel like everyone was playing Palworld in those first weeks of release.

"Games are most fun when playing with friends," says Mizobe. "A game without a multiplayer mode just doesn’t feel right in the era we live today."

Palworld is currently looking for beta testers for future content, though PocketPair has been careful to dial-down players' expectations as much as it can. The odd elements that Mizobe flags definitely persist: whether that's the developer itself apologising for inadvertently fixing a bug, or players infinitely mounting then butchering the same helpless creature for parts (after which their corpse remains in-game, of course). Palworld inspires a lot of comparisons, but Mizobe has a point: there just isn't much else like it.

Rich Stanton
Senior Editor

Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as "[a] must-read for serious minded game historians and curious video game connoisseurs alike."

Read more
Palworld Pal hammering on rocks with a pickaxe
'He was trying his best'—Palworld had a lone server guy trying to keep the game afloat during its 2 million player launch
Palworld
Palworld developer 'blown away' by the response to its new publishing arm, which has received 150 game pitches just one week after opening
An image of Bellanoir, a new raid boss in Palworld, standing intimidatingly in front of a swarm of meteors.
Swamped with 1,500+ LinkedIn invitations in 24 hours, the manager at Palworld's new publishing arm 'underestimated how much interest there would be'
Palworld early access
Palworld studio's first move as a publisher is to save a struggling indie dev: 'This is the energy I want to see driving games in 2025'
The view from a cliff in the forest
PlayerUnknown's upcoming game Prologue: Go Wayback! is full of grand ambitions, but there's still a lot of room for this survival game to grow
Revenge of the Savage Planet
Revenge of the Savage Planet adds a new perspective and deeper satire to the sequel's 'optimistic yet funny dystopia'
Latest in Survival & Crafting
Wearing a hazmat suit, a Rust player proudly holds up a freshly cooked pie, foregrounded by a table covered with pies and a large pumpkin on the left.
Rust's crafting update gives the survival sim real-time food cooking and pies to rival Monster Hunter, but the tastiest treat is the ability to make and throw 'bee grenades'
A pig, a cow, and two birds dance
Minecraft Live returns in March with everyone's favorite kind of content: 'exclusive movie content'
An explosion in a desert environment
Survival sandbox Core Keeper gets explosive next week with a whole new skill tree devoted to bombs and grenades
Dead in Antares screenshot
The tough luck continues in Dead in Antares, the newest addition to the long-running series about people trying not to lose their heads in bad situations
Jack Black with mining gear.
'3 hours of my life that I'll never get back': A Minecraft modder did the lord's work, creating a mod that adds Jack Black's voice to the game
The Last Caretaker trailer still
Humanity's last hope is a little robot with can-do spirit in The Last Caretaker, coming to early access this summer
Latest in News
Marvel Rivals Human Torch
Marvel Rivals is carrying on the tradition of chaotic patches after buffing two of the most annoying heroes, but I main one of them, so I'm not complaining
 photo shows a factory tool that places lids on data center system-on-chips at an Intel fab in Chandler, Arizona, in December 2023. In February 2024, Intel Corporation launched Intel Foundry as the world’s first systems foundry for the AI era, delivering leadership in technology, resiliency and sustainability.
So, wait, now TSMC is supposedly pitching a joint venture with Nvidia, AMD and Broadcom to run Intel's ailing chip fabs?
Monster Hunter Wilds Artian weapon crafting - Gemma holding hot metal
Gemma's English VA is right with us on Monster Hunter Wild's confusing menus, which makes me feel a little better for having to Google symbols all the time
Sapphire Pulse Radeon RX 9070 XT on a red and orange background
Some Sapphire RX 9070/9070 XT graphics cards have hard-to-spot foam inside that must be removed or it 'may result in a decrease in cooling capacity or product failure'
Promotional image of the HP Envy Inspire inkjet printer
Haunted printers turning on by themselves and printing nonsense has to be one of my favorite Windows 11 bugs ever
The UHPILCL water cooled gaming laptop
This water-cooled gaming laptop packs a full-size desktop RTX 5090 and even fits in a backpack, but I sure wouldn't want it in mine