The devs of the underplayed Marvel's Midnight Suns once more blame the game's commercial woes on the cards (I really don't think it was the cards)

Midnight Suns protagonist
(Image credit: 2K)

Marvel's Midnight Suns is an odd bug—pretty much everyone I've talked to that's played it has liked it, including PC Gamer's Jeremy Peel in his glowing review. Despite everything, though, it didn't sell nearly as well as it needed to, leading to layoffs at developer Firaxis and the departure of its creative lead.

There's a few reasons this might be the case. First off, the venn diagram circles of tactical strategy combat/deck builder enjoyers and RPG likers don't overlap much. There's some—I mean, I enjoyed it—but I don't think the people who really got into XCOM or Slay the Spire were, by and large, up for doing bookclubs with Steve Rogers. 

Then the messy post-launch support seemed to miss what was good about the game—an ill-advised seasonal pass bogged it down with superfluous characters who were, if I'm being honest, a bad idea from the offset. Midnight Suns has a lot of interpersonal conversations happening between your missions—and as much as I had a great time with my playthrough, why would I ever want to do another one just to party up with Morbius if it means skipping a deluge of natter? 

Ask the game's developers, though, and they'll keep pointing to the cards. During GDC 2024, game director Joe Weinhoffer blamed the game's lack of mainstream success on its card mechanics, and now it's happened again in an interview with VGC

Firaxis' former creative director Jake Solomon, reflecting upon the successes and failures of Midnight Suns, notes: "The most typical reaction when people play Midnight Suns is surprise, and that’s not the reaction you want." That's fair. Midnight Suns is a surprising and odd game—though for me that surprise turned into delight the more I played it. For others, frustration certainly isn't off the table.

Like Weinhoffer, however, Solomon turns towards cards as the culprit: "I think cards were a major problem. I think it was a good design solution, but I think I was naive about what people would think when they saw the mechanic was cards. Not everyone on my team was behind the idea, but they trusted me."

I mean this with all possible kindness—I really, really don't think it was the cards.

The cards were, in fact, one of my favourite things about Midnight Suns. I like a good XCOM brawl, but I don't think the meticulous and gritty process of manoeuvring your squad around one-by-one would've suited a game about superheroes. The game's card system, instead, had your team flinging themselves around in ad-hoc combos—it was a nice blend of mechanics meeting with vibes.

Granted, you can't ignore context. Firaxis' last XCOM game (the second one) came out in 2016. Alright, technically there was 2020's Chimera Squad, but that was far more spinoff than mainline entry. For many Firaxis fans hungry for more, the studio's sudden swerve into deck building may have genuinely put them off.

The frustrating part, I suppose, is that said swerve was not only the right choice, it really, really worked—in exactly the way the studio wanted it to. What bogged Midnight Suns down was a poorly thought-out DLC structure, weird microtransaction outfits that I'm still miffed about on principle, and maybe a little overreliance on the between-mission conversations. Not to mention the lack of a good NG+ mode at launch which actually took advantage of the game's deckbuilding nature. As the controversy with Capcom earlier this year proved, you can't overestimate the importance of pre-purchase politics.

Also, they should have let me date Wolverine, the cowards (granted that might've seen Marvel stepping in, but some things should be fought for).

But again, maybe I'm only saying this because I've played the dang thing—and that may be Solomon (and Weinhoffer)'s point. The cards were just bad optics for action-strategy players and long-time Firaxis fans alike, which is a crying shame, because I think this game overall deserved more love than it got.

Harvey Randall
Staff Writer

Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.

Read more
Three adventurers readying for battle in Knights in Tight Spaces.
Knights in Tight Spaces review
Chip and Clawz pose heroically against a comic book background.
Done with apocalypses, the new game from XCOM creator Julian Gollop is a bright, Brutal Legend-style action-strategy inspired by Pikmin and Clash Royale
Disco Elysium hero smiling at the viewer and giving a double thumbs up gesture
Most of my favourite games of 2024 didn't come out in 2024
Morrigan, the Witch of the Wilds in the Dragon Age serries, shown wielding magic in front of a Darkspawn.
Is this the end of Dragon Age? Veilguard was good, but BioWare needed an all-timer, and I'm nervous about what's next
Max, protagonist of Life is Strange and Life is Strange: Double Exposure, stares with trepidation at something off-screen with her friend.
Life is Strange: Double Exposure reportedly a 'large loss' for Square Enix, says analyst, who adds: 'The company's IP fundamentally varies too much between good and bad'
A Helldiver charges through the fire and flames in Helldivers 2.
Helldivers 2 CCO Johan Pilestedt says the industry's got it backwards by putting features over fundamentals: 'We talk way too little about the core philosophy'
Latest in Strategy
Civilization 7 Great Britain - Modern Civ art (via YouTube)
As Civilization 7 struggles to keep up with Civ 5 player counts, a new patch is coming tomorrow with still more UI changes and gameplay tweaks
Battle Brothers
Nearly 2 years after its last update, the excellent Battle Brothers gets 'a bucket load of fixes' and free new content
King wielding his axe against would-be assassins in Norland.
Medieval colony sim Norland is getting a 'damn big update' that completely overhauls the game's mechanics: 'We're rolling out some radical changes to the core gameplay'
Age of Empires 2
Former Age of Empires 2 dev claims Microsoft demanded its first expansion should have a Korean faction, because 'StarCraft sold 3 million copies in Korea'
Endless Legend 2 Kin faction reveal
It's turtle time: Endless Legend 2's first faction is the fortification-loving Kin of Sheredyn
A massive beachhead assault in indie RTS Beyond All Reason
Over 110 players and 10,000 units clash as this free RTS celebrates its growing multiplayer scene with some of the biggest multiplayer battles ever fought
Latest in News
A chip being held up in an Intel fab
Intel is reportedly 'working to finalize commitments from Nvidia' as a foundry partner, suggesting gaming potential for the 18A node
Digital generated image of people surrounded by interactive transparent and glowing panels with data. Visualising smart technology, blockchain and artificial intelligence
Now I shall demand the cookies! Proposed new browsing agreement turns the tables and lets users dictate terms to websites
Intel CEO, Pat Gelsinger, with a 18A SRAM test wafer
Former Intel CEO, Pat Gelsinger becomes executive chairman of a 'Technology Platform Connecting the Faith Ecosystem' to work on Christian AI using DeepSeek
Assassin's Creed Shadows immersive mode - Naoe holding a tanto in her hand as two guards fall to the ground behind her.
Assassin's Creed Shadows' first hotfix addresses stability issues and a photo mode crash
A close-up of a scared young girl's face as she stumbles through the woods, a crown of twigs and flowers upon her head.
CD Projekt says it's not using generative AI on The Witcher 4 because it's 'quite tricky when it comes to legal IP ownership'
A plastic duck dressed like a circus weightlifter
The 5th highest-rated game on Steam in 2022 is back with a multiplayer sequel