Civilization 7 patch 1.0.1 addresses 'key areas of player-reported issues' including UI and tooltip improvements

Confucius as he appears in Civilization 7.
(Image credit: Firaxis)

It's not the strongest start for the seventh game in the most celebrated PC series in history. Civ 7 hasn't exactly received glowing reviews from critics and is currently struggling to shake off its "Mixed" user rating on Steam: only 51% of its 14,000 Steam reviews are positive. A lot of people are playing Civ in its first week of global release, but only about half of them are enjoying it.

Firaxis has heard the complaints and is working to address them. The third post-launch patch arrived today, and it "focuses on addressing key areas of player-reported issues that we can act on most quickly," Firaxis says.

The patch, like the one before it, makes some changes to the user interface, which is one of the key complaints players have. Some of it looks to improve readability: there are several changes to font scaling, alignment, spacing, and cut-off descriptions. Some quality of life fixes are also included, like being able to escape out of the independent power screen.

Tooltips have been improved, too, with a nice hat-tip to a modder we mentioned yesterday, Sukritact, who has already made several improvements to Civ 7's interface.

"Added Building icons to the plot tooltip with their status," Firaxis said. "Added Wonder icons to the plot tooltip with the gameplay effect. Made resource icons larger on improved tiles, and smaller on unimproved tiles. 'Thank you for the inspiration Sukritact!'" Nice to get a shout-out from the devs, I imagine.

And this fix sounds kind of important: "Added a notification for when an enemy attacks a player's Unit in single-player." Yeah, that'd be a good event to be tipped off to.

You can read the entire patch list below. There are more fixes on the way, too: "We're still actively working on a development roadmap outlining more major updates to the game, including improvements to the UI and other critical areas," Firaxis says. "Our goal is to share this roadmap in the coming weeks; we appreciate your patience as we determine what we can deliver in the near future."

Full patch notes:

Stability

  • General Stability Improvements and fixes.

GameplayWindows PC/Mac/Linux/Steam Deck

  • Bombers can now deploy Nuclear Weapons when packed into an Aerodrome, Carrier, or Squadron Commander (previously only Heavy Bombers could do so).
  • Addressed an issue where some users reported experiencing Specialists being removed from Settlements when confirming the Legacy Cards from Age Transition.
  • Addressed an issue that some users reported experiencing where the 300 Gold from discovering a Natural Wonder while playing as Isabella was not being granted.
  • Addressed an issue that some users reported experiencing where the Factory was unavailable when a Distant Lands Settlement was connected to a Homelands Settlement in the Modern Age.
  • Addressed an issue that some users reported experiencing where Sea Trade and Rail connections sometimes failed in Settlements where the City Center was not adjacent to the coast.

UI

  • Continued to address alignment issues some users reported when playing in Simplified Chinese. We will continue to make improvements here in future patches.
  • Improved Font Scaling in the Civilization and Tech Tree screens.
  • Improved Image and Font alignment in the City details menu.
  • Improved spacing and alignment on the War Declaration screen.
  • Addressed an issue that some players reported experiencing with navigating the Civilopedia search results with a controller.
  • Addressed an issue that some players reported experiencing where the Unique Quarter description appears cut off when viewing in Building Breakdown screen.
  • Addressed an issue that some players reported experiencing where unlocalized text appears when viewing the "Nuclear Weapons Available" warning pop-up in Modern Age.
  • Improvements to the Age Transition Spend Points screen.
  • Added a notification for when an enemy attacks a player's Unit in single-player.
  • Improved the performance of City Details screen when viewing a large City.
  • Improved Progress Bar information consistency (HUD Progress wheels go the right way now).
  • The Esc key can be used to back out of the Independent Power screen.
  • Added Building icons to the plot tooltip with their status. Added Wonder icons to the plot tooltip with the gameplay effect. Made resource icons larger on improved tiles, and smaller on unimproved tiles. "Thank you for the inspiration Sukritact!"

Miscellaneous

  • The correct citizen character set is now being displayed for Korean Independent Powers.
Civilization 7 reviewCiv 7 performance analysisCiv 7 victory guideHow Civ 7 towns/cities workCiv 7 age transitions guide

Civilization 7 review: Our verdict
Civ 7 performance analysis: How it runs
Civ 7 victory guide: All win conditions
How Civ 7 towns/cities work: Settlements guide
Civ 7 age transitions guide: Everything that changes

Christopher Livingston
Senior Editor

Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.

Read more
Civilization 7 review screenshot
Civilization 7's new patch temporarily disables crossplay between PC and console so Firaxis can 'expedite updates to the PC'
Image of Tecumseh in Civilization 7
Civilization 7's 'first major update' tweaks balance and fixes some UI issues, but don't expect an overhaul
Civilization 7 review screenshot
As Civilization 7 languishes with a 'mixed' rating on Steam, Firaxis says improving the game's wildly unpopular UI is 'our top priority'
Civilization 7 leader image
Civilization 7's first in-game event postponed so Firaxis can 'prioritize quality-of-life improvements'
Cropped Civilization 7 concept art featuring Amina, Queen of Zazzau, pointing a sword menacingly.
Civilization 7 live launch coverage: reviews, tips, and the latest news
A civilization near a volcano in a strategy game
There are already Civilization 7 mods that improve the UI, unlock all civs, and add 'ludicrous'-sized maps
Latest in Strategy
Mongolian throne room
Crusader Kings 3 saddles up for a long-awaited return to the east with its first Asian DLC, Khans of the Steppe
Manor Lords promo art - knight on horseback looking at a medieval village in the distance, viewed from behind
PCG's best city builder of 2024 is adding a map with a gigantic hill in the middle: the perfect spot for your next castle
Maximillian from Evil Genius 2
Rebellion CEO says Evil Genius 3 could happen but wonders 'what else could we do with it other than a base-building game?'
A city from 1800
One of the best city builders of the last decade is currently 90% off on Steam
Company of Heroes 3
Company of Heroes 3 is free to try and 50% off, so it's the best time to check out the beefy 2.0 overhaul
People swimming in a pool and lying on floats
Planet Coaster 2's spring roadmap splashes down, with 'round-bottomed flumes' coming in March and buildable restaurants arriving in April
Latest in News
Gabe Newell in a Valve promotional video, on a yacht.
Go ahead and complain the discounts aren't as steep as they used to be, but Steam just had its biggest year ever for seasonal sales
Valve Steam Deck OLED handheld PC
'The future of hardware at Valve is bright': Valve celebrates the success of Steam Deck and Steam OS
Key art of the videogame Lunacid, showing a pale, long haired knight in purple armor contemplating a purple, flaming sword surrounded by the different phases of the moon.
One of my favorite indie RPGs is getting a follow-up made with FromSoftware's 25-year-old Super Mario Maker for first person dungeon crawlers
Kingdom Come: Deliverance 2 image - Henry riding a pink and blue striped horse while holding a fish
Kingdom Come: Deliverance 2 now has Steam Workshop support, and of course one of the first mods lets you adjust the 'jiggle physics'
Still image of Bastion holding a bird, taken from Microsoft's Copilot for Gaming reveal trailer
Microsoft unveils Copilot for Gaming, an AI-powered 'ultimate gaming sidekick' that will let you talk to your console so you don't have to talk to your friends
Erenshor - A player and two simulated MMO party members stand on a plateau in front of a yellow landscape
This RuneScape-looking 'simulated MMORPG' has all the nostalgia without the drama because all the other 'players' are NPCs