The Satisfactory team was already cooking up plans for what to add after launch even before the 1.0 release exceeded all expectations

Promotional screenshot for videogame Satisfactory's 1.0 release announcement
(Image credit: Coffee Stain Studios)

The face of Satisfactory, community manager Snutt Treptow, wasn't about to tell me the next as-yet-unannounced update coming to the factory building game after its 1.0 launch, but he did indicate that it won't be long before we hear more. With the 1.0 release drawing in a flash flood of players, I asked Treptow if the smash success has the developer reevaluating what it does next with the game.

His answer? "Not really." 

"We haven't cemented what our plans are yet," he said. "We're trying to figure out what we do next, and it's a bit of a process because of console: We're figuring out how we support the game for both PC and console and what that's going to be like in the future. That's a huge process. But in the near future, we're probably going to announce a little bit of what we're planning to do next."

Back in a July community Q&A, Treptow said that developer Coffee Stain did plan to continue working on Satisfactory after 1.0, but the shape that work would take was undecided.

Q&A: What comes after 1.0? - YouTube Q&A: What comes after 1.0? - YouTube
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Considering the incredible builds that players are concocting with some of the cosmetic options added in Satisfactory's 1.0 update, I wouldn't be surprised to see even more variety and customization added in the coming months; additions to the core factory building and automation systems strike me as less likely in the short term, as Treptow said each one causes "a huge ripple effect" that the developers have to be mindful of.

Wes Fenlon
Senior Editor

Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.

When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).