Todd Howard reckons he knows why Starfield was so divisive: It was too 'different than you've seen from us in past'

An image of Todd Howard in the middle of explaining a concept using hand gestures.
(Image credit: Bethesda)

Starfield came out seven months ago and many of us are yet to heal from the discourse. Bethesda's "dream game" was a polarising thing, earning plaudits from some quarters and a more ambivalent response from others (including, ah, us). But seven months is a lot of time for reflection, and Bethesda boss Todd Howard reckons he knows why the spacey RPG was so divisive: It just wasn't traditionally Bethesda enough for some people.

Chatting with Kinda Funny, Howard said that many people have a very specific set of expectations when it comes to Bethesda's games: "We see a lot of players saying 'This is what I want out of a Bethesda game, which is to explore a world in a certain way, and Starfield didn't give me that. I prefer the way it's done in Fallout or Elder Scrolls.'"

And although Howard thinks that's "perfectly understandable," he says it's just not the experience Starfield sets out to provide. "I do think for us—particularly me—going into a science-fiction game, I want to be able to land on all the planets. I want the game to say 'Yes' to us, knowing that that content is gonna be different than you've seen from us in the past."

Which, hm, sure. I don't necessarily think Howard is wrong about that. I don't doubt that many players came to the next big Bethesda game expecting a kind of big, contiguous world they'd be able to explore just like they did the Wasteland and Tamriel, and were put out to find a bunch of relatively small levels siloed off from one another by loading screens.

But let's be honest, I don't think it's the fact that Starfield wasn't like Skyrim or Fallout 4 that has it sitting at a 61% "Mixed" user review score over on Steam right now. As far as I saw, it wasn't really Starfield's structure that rubbed some players the wrong way, but rather that its structure didn't have much of interest within it. Just a lot of very similar planets and some very anodyne writing (the latter, in particular, was my chief complaint about the game).

Anyway, if your problem with Starfield was just that it wasn't really Elder Scrolls-y or Fallout-y enough for you, Howard doesn't seem likely to change it up. "That's some of the trade-offs we'll make to do what we think makes a science-fiction game like this… to make it what it should be." Although he does kind of concede that the complaints about Starfield's maps might have held some water.

Overall, though, Howard seems pretty happy with Starfield, and in particular with the fact that it's probably one of Bethesda's most technically proficient launches ever. "We were over the moon with… the actual data we were getting back and how the game was performing on a technical level," even as Starfield "set a record for how many players we had in a game." 

Hey, fair enough. For all my gripes about Starfield, I don't think it ever crashed on me. Given that I spent last Sunday modding Fallout: New Vegas into something actually playable, I don't think we should underestimate how valuable just working is for games like these.

Joshua Wolens
News Writer

One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.

Read more
The director and executive producer at Bethesda Game Studios, Todd Howard, addresses the crowd about the new Fallout video game during the Bethesda E3 conference at LA Live in Los Angeles, California on June 10, 2018. - The three day E3 Game Conference begins on Tuesday June 12.
'I think geniuses come up with terrible ideas, too': Former senior artist at Bethesda likens Todd Howard's struggles with complete creative control to George Lucas
The creepiest guy leans in front of an NPC mid-conversation in Starfield.
Starfield promises it still exists as silence drives fans to space-madness, but it mostly just annoys everyone: 'They are deliberately choosing not to communicate more'
A man shouting while waving his sword in Kingdom Come: Deliverance 2.
Baldur's Gate 3 and Kingdom Come: Deliverance 2 show that the future of RPGs is in games way more ambitious, weird and unexpected than anything Bethesda and BioWare have to offer
Fallout 76 - a player in a vault suit gives a thumbs up
Fallout's original designer is fine with the direction of the modern games: 'They're both what they are, and a ton of people like it'
Paradise building in the sun in Avowed
Avowed's inert cities remind me just how good we had it in Skyrim and Oblivion
Will Shen headshot
Former Starfield lead quest designer says we're seeing a 'resurgence of short games' because people are 'becoming fatigued' with 100-hour monsters
Latest in RPG
Alma, the handler from Monster Hunter Wilds, closes her eyes and looks a little disappointed.
This impractical method of getting a 1-second capture time in Monster Hunter Wilds can make you the fastest hunter alive—on paper
Monster Hunter Wilds Artian weapon crafting - Gemma holding hot metal
Gemma's English VA is right with us on Monster Hunter Wild's confusing menus, which makes me feel a little better for having to Google symbols all the time
No Rest for the Wicked Steam early access screenshots
No Rest for the Wicked developer Moon Studios is now 'fully independent' after acquiring the rights to the game from Take-Two
Project C4 teaser still
It's another day of Disco Elysium-related announcements trying to kneecap each other: Studio ZA/UM has put out a teaser for its first new game since 2019, and it's not Disco Elysium 2
Monster Hunter Wilds - a player yells in despair with their arms out, kneeling on the ground.
Some Monster Hunter Wilds players are skipping the endgame weapon grind because they just freaking hate how they look
Art of a woman smoking a cigarette on teal background wearing leather jacket, challenging the viewer.
After suing a Disco Elysium writer to prevent him from making his own game, a tech CEO who's allegedly banned from the Disco Elysium subreddit is trying to crowdfund a spiritual successor
Latest in News
Alma, the handler from Monster Hunter Wilds, closes her eyes and looks a little disappointed.
This impractical method of getting a 1-second capture time in Monster Hunter Wilds can make you the fastest hunter alive—on paper
Yoda Luke and R2 in Lego form.
Lego is going to make its videogames in-house from now on, says it would 'almost rather overinvest'
Devil May Cry Netflix screenshots
We've just got a first look at Vergil in Netflix's upcoming Devil May Cry series alongside another key character from Devil May Cry 3
The OBSBot Tiny 2 Lite on a blue background
My favourite 4K webcam spins on a gimbal to track your face, and it's now at its lowest ever price at Amazon
GTA 5 characters
GTA 5 publisher takes legal aim at account-selling site for allegedly raking in 'millions in revenue', while recruiting hackers to keep its cogs turning
XFX Radeon RX 9070 XT Quicksilver graphics card on a blue background with angel wings on either side
XFX is letting you add customisable 3D printed wings to its Quicksilver RX 9070-series graphics cards