The Witcher 3's director says he has designed his new vampire RPG to explore 'something in pop culture that nobody yet has done' in videogames: 'We will see how people like it'

Fantasy RPG The Blood of Dawnwalker's protagonist, Coen, a half human half vampire being holding onto a pole and staring into the night.
(Image credit: Rebel Wolves)

For PC Gamer magazine's upcoming The Blood of Dawnwalker issue I spoke directly to Konrad Tomaszkiewicz, the developer who is right now best known for being the game director on the legendary fantasy RPG, The Witcher 3: Wild Hunt. Fast forward to 2025, and Tomaszkiewicz is now founder and leader of Rebel Wolves, his own new game studio, as well as director on its vampire-filled debut game.

After explaining why he left CDPR to bring this new dark fantasy RPG to fruition, Konrad then elaborated on why he cast Coen, a half human half vampire, as the protagonist of the game's story.

“I felt that I wanted to do a game which would not be a game about, like, a normal, let’s say superhero, which we know from Marvel movies," says Tomaszkiewicz. "It’s hard to do those stories because you are [just] stronger and stronger and stronger. [So] I searched for an idea for the hero, which would be near the ground—or grounded—and needed to solve things in a different way. But, also, I wanted to give some kind of superhero to the players.

"That’s why I designed a protagonist who, in the day, is a human, with all the weaknesses of a human being. [However], at night, you are a vampire, which is stronger and faster, and you have better abilities and supernatural skills. It’s somehow interesting, this duality of the hero, which we know from Doctor Jekyll and Mr Hyde, for example. It’s something in pop culture that is well known and wasn’t yet explored in games. It gives you a different layer to those non-realities, and I think it would be quite interesting because nobody yet has done that. And we will see how people will like it.”

Concept art showing a vampire dressed in a long black dress from Rebel Wolves' new dark fantasy RPG, The Blood of Dawnwalker.

Concept art showing one of the vampire antagonists that Coen will have to fight in The Blood of Dawnwalker. (Image credit: Rebel Wolves)

These two sides of Coen, human during the day and vampire at night, play directly into The Blood of Dawnwalker's novel 'time as a resource' mechanic, which sees the game's in-game clock advance every time Coen completes a quest or task. This passage of time means that gamers controlling Coen will have to choose what they are going to do in a given period of time and, as a result, what they're not going to do, with Coen unable to be everywhere all at once. Combine this with Rebel Wolves 'narrative sandbox' approach to crafting The Blood of Dawnwalker, where quests, characters and actions/inactions interconnect, and an ability for each gamer to craft their own unique cinematic gaming experience comes to fore.

From my point of view as a huge fan of The Witcher 3, as well as a host of other mature, complex and challenging fantasy RPG games, I love the idea that every decision I make will have an impact on Coen's story, and potentially determine whether he will be successful in fighting The Blood of Dawnwalker's antagonist vampire clique and save his family from their grasp. One of the things that disappoints me most in RPGs is when I'm given choices but then, usually almost immediately, they are shown to be nothing more than an illusion, with me railroaded into a set narrative. I want my actions to matter, damnit, and it feels right now at least like this game is going to deliver on that to a degree not yet seen in gaming.

Print Editor

Rob is editor of PC Gamer magazine and has been PC gaming since the early 1990s, an experience that has left him with a life-long passion for first person shooters, isometric RPGs and point and click adventures. Professionally Rob has written about games, gaming hardware and consumer technology for almost twenty years, and before joining the PC Gamer team was deputy editor of T3.com, where he oversaw the website's gaming and tech content as well its news and ecommerce teams. You can also find Rob's words in a series of other gaming magazines and books such as Future Publishing's own Retro Gamer magazine and numerous titles from Bitmap Books. In addition, he is the author of Super Red Green Blue, a semi-autobiographical novel about games and gaming culture. Recreationally, Rob loves motorbikes, skiing and snowboarding, as well as team sports such as football and cricket.

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