That was fast: a modder already added an 'unlimited save game' feature to Kingdom Come: Deliverance 2
Brew and chug a potion whenever I want to save my game? Cool idea. But what about: no.
Well, that didn't take long. Kingdom Come: Deliverance 2 just launched today and a fleet-fingered modder has already made a change to a cool but semi-contentious feature. The Unlimited Saving 2 mod by modder EddieShoe for Kingdom Come: Deliverance 2 means you can save your game by pressing F5 instead of having to brew and use a special potion first.
I'll back up just in case you didn't know: saving your game in Kingdom Come: Deliverance 2 requires either sleeping in a bed or brewing and consuming a potion called Saviour Schnapps, just like in the original game. I suspect this is to prevent excessive save-scumming, which makes choices and battles a little inconsequential: if you can save and reload whenever you want, Henry's life is exceedingly less perilous.
On the other hand: c'mon. We're PC gamers. We like having options, and saving whenever we want is one of those options we like. Maybe it's more impactful if Henry makes a mistake and gets killed, but losing hours to a single screw-up doesn't always lead to long moments of deep introspection, it usually just leads to plain old annoyance.
Also, sometimes the dog needs a quick walk or the kid breaks something in the next room or we suddenly need to leave our PCs for a bit and just want to quicksave instead of hunting through the woods for herbs and messing around at an alchemy bench to brew up a potion (though the alchemy system in KCD2 is great) or finding a bed to sleep in. We just want to tap a key and know our progress is secure while we step away. It's not as immersive, I'll grant you that. But it's a nice option to have.
The Unlimited Saving 2 mod sounds pretty easy to use. Download and install it following the instructions here, and you can tap F5 at any time the game would normally allow you to chug a potion.
KCD2 console commands: How to use cheats
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KCD2 Saviour Schnapps: Save your game lots
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Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.