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I'm a Baldur's Gate 3 Honour Mode sicko, and these are the 4 new subclass builds I'm most excited for in Patch 8
By Ted Litchfield last updated
Baldur's Buildz Permanent Hexblade Economy

'This is it. Our final major game patch for Baldur’s Gate 3': The colossal Patch 8 is finally here, marking the end of (non-bug fix) updates for Larian's triumphant RPG
By Harvey Randall published
News I'm getting all misty-eyed.

Baldur's Gate 3 Patch 8 release date and expected time
By Andrea Shearon last updated
On Time Counting down the hours until the new subclasses and photo mode.

The Oblivion remaster is real: Doubters in shambles as developer Virtuos accidentally leaves the door open to trailer screenshots and assets
By Harvey Randall published
News I have seen the gates of Oblivion, beyond which no waking eye may see.

One of the best RPG narratives ever told could have gotten a sequel from Dragon Age's creator if a single publisher had the good taste to throw money at it
By Joshua Wolens published
News Someone put me in charge of videogames. I'll sort this right out.

My biggest pleasant surprise of 2025 so far has been the free prequel to one of my favorite indie RPGs, made with FromSoft's 25-year-old game making toolset
By Ted Litchfield published
moon man It's maybe not the best introduction to Lunacid, but Tears of the Moon is already one of my top games of 2025.

How Bethesda turned the radioactive lemon that was Fallout 76 into endless lemonade: 'It taught me a lot, as pain does'
By Jeremy Peel published
Fall over Almost hell, West Virginia.

Baldur's Gate 3's Patch 8 is among its biggest, holding 48 pages (approx. 19,000-20,000 words) of patch notes in its vast and bountiful form
By Harvey Randall published
News Goodbye, free time. I hardly knew ye.

'EA always preferred Mass Effect, straight up': Dragon Age creator reveals that his and Mass Effect's team 'didn't get along' at BioWare, as EA played favourites with its children
By Harvey Randall published
News Two households, both alike in development (in fair BioWare, where we lay our scene).
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