Kingdom Come: Deliverance 2 dev says it deliberately avoids the 'instant gratification' of modern games, channelling the best of Bethesda like Morrowind and Oblivion

The Dry Devil from Kingdom Come 2 wields a torch and grins. Overlaid next to him is a picture of the Adoring Fan from Oblivion, holding a torch and smiling.
(Image credit: Deep Silver / Bethesda)

I was approximately 3.7 seconds into my playthrough of Kingdom Come: Deliverance 2 before I muttered to myself 'Huh, pretty Oblivion-y'. This is the second-highest praise I can offer a videogame, right beneath 'Huh, pretty Morrowind-y,' which I went onto say almost verbatim in our KCD2 review.

Turns out I wasn't just seeing old-Bethesda-shaped ghosts in a fit of nostalgia. Games like Oblivion and Morrowind were right at the forefront of Warhorse's thinking when it was making KCD2. In a chat with GamesRadar, the game's senior designer, Ondřej Bittner, said Henry's latest adventure was deliberately harkening back to those brilliant open worlds of old.

"I'm more of a Morrowind person," said Bittner, adding that "Most of our designers are in their mid 30s—like, 30s to 40s—so these games had a huge impact on us." So, naturally, those classics were a big reference point for the KCD games. "Instant gratification in games has become a problem," Bittner said, with so many games that revolve constantly assaulting players' senses with info, stimulation, and direction. That's not Warhorse's approach: "We kind of go back to the roots of RPGs where it's sort of like: well, you can do whatever you want, and maybe go and do the main story."

Which if you're like me—someone who loves a clockwork world to inhabit and make your own goals in—is a dream come true, but it can put others off. A lack of hand-holding "can clash with players from a younger generation," reckons Bittner. "They can be like 'I don't know where to go'—well, have you thought about where to go? If I tell you where to go, it's not really as fun, is it?"

Not wanting to scare off the zoomers—who, I have to say, I feel like Bittner is underestimating just a tad—is why KCD2's intro has a bit more direction than the first game's. Maybe you can think of it as the same kind of leap that Bethesda made between Morrowind and Oblivion, although I don't think Warhorse sacrificed nearly as much as Todd Howard and co did.

"We wanted to make mechanics more approachable," said Bittner, "so that they're hard, but not so hard that players don't even know what to do." That means you should be able to start exploring Bohemia without immediately getting decapitated by a bandit, and it means there's even someone who is, in essence, a tutorial NPC to give you some direction: Bara, the Troskowicz beggar who was added as "road sign for players who were like 'I don't know what to do'."

I reckon Warhorse pulled it off, creating a world that reminded me of all the best bits of Oblivion (and some of the best bits of Morrowind—Henry never gets to kill god), that doesn't leave you helplessly lost, and that doesn't sacrifice the depth and complexity that made the first game such a rare and exciting thing.

KCD2 console commandsKCD2 treasure mapsKCD2 moneyKCD2 Saviour SchnappsKCD2 horse

KCD2 console commands: How to use cheats
KCD2 treasure maps: Every loot location
KCD2 money: Grab every Groschen
KCD2 Saviour Schnapps: Save your game lots
KCD2 horse: How to get a free mount

TOPICS
Joshua Wolens
News Writer

One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.

Read more
A grinning Henry and Capon ride proud-looking steeds.
Kingdom Come: Deliverance 2 review
kingdom come: deliverance 2 fast travel
Kingdom Come: Deliverance 2 turns boring fast travel into a thing of beauty
Paradise building in the sun in Avowed
Avowed's inert cities remind me just how good we had it in Skyrim and Oblivion
Henry chokes out a farmer while wearing absurd spectacles.
20 hours in, Kingdom Come: Deliverance 2 is a mad, systems-driven sandbox that captures some of the best parts of games like Stalker
A screenshot of Kingdom Come: Deliverance 2 using the ultra low graphics mode mod, depicting a blocky NPC's head and shoulders, with a textureless castle wall in the background, and behind that a tower on a smudged rockey outcrop.
Make Kingdom Come: Deliverance 2 feel even more like The Elder Scrolls 4: Oblivion with this charming potato mode mod
Dry Devil holds a torch, illuminating a creepy rictus grin on his face.
Kingdom Come: Deliverance 2 rockets past the first game's peak player count as it pips into Steam's top 100 most-played games
Latest in RPG
Dry Devil holds a torch and grins.
Kingdom Come: Deliverance 2's upcoming 1.2 update has a ridiculous 34 pages of patch notes
An image of toasted bread with dripping, melted cheese on top, from Monster Hunter Wilds.
Monster Hunter's food looks so tasty it's apparently driving up demand for cheese naan in Japan
Dark and Darker - A player swings a sowrd at a mummy in a torchlit dungeon hall
Dark and Darker delisted again, this time from the Epic Games Store
A man shouting while waving his sword in Kingdom Come: Deliverance 2.
Baldur's Gate 3 and Kingdom Come: Deliverance 2 show that the future of RPGs is in games way more ambitious, weird and unexpected than anything Bethesda and BioWare have to offer
Final Fantasy 16
Final Fantasy 16 is the latest game to be freed from the shackles of Denuvo, though its 7-year-old predecessor still remains in DRM jail
Dragon Age Dreadwolf antogonist, Solas the elf, with a huge wolf walking next to him through smoke
Dragon Age voice actor says his favourite way to play Inquisition is as a woman who romances himself, which is apparently 'the best'
Latest in News
A pig, a cow, and two birds dance
Minecraft Live returns in March with everyone's favorite kind of content: 'exclusive movie content'
A hunter with his Switch Axe in sword mode in Monster Hunter Wilds.
Man builds Monster Hunter switch axe, complete with working flamethrower, because why not
EVE Frontier promo image - Omo
EVE Online studio CCP Games hires former Iceland Central Bank economist for its crypto game, because nothing says 'fun' like 'removing currency controls and fostering emergent value systems'
Capcom producer Ryozo Tsujimoto
Longtime Monster Hunter producer promoted to head of all game development at Capcom
Styx: Blades of Greed screenshot showing Styx viewing an underground mansion from a distance
My favourite AA stealth series starring a loathsome centuries-old goblin is getting a new instalment
Robocop: Rogue City - Unfinished Business screenshot
Robocop: Rogue City is getting a 'standalone expansion' that sounds an awful lot like The Raid