Dragon Age: The Veilguard's latest patch means players can finally use arrow keys for movement
Veilguard's third patch makes a number of quality-of-life changes and bug fixes.
A new patch for Dragon Age: The Veilguard is now live on Steam, making dozens of bug fixes and a number of quality-of-life changes, including the long-overdue ability to use the arrow keys instead of WASD for movement.
This might sound like a relatively small thing, but for some people it's a big deal. The issue is simply that WASD layouts are difficult or impossible for some players to use because they're surrounded by a whole bunch of other keys: As Veilguard player Tim Zandbergen told me earlier this month, "WASD would make my arm press all kinds of other buttons, so the arrow keys are 'key'." Players on both Steam and the EA forums have been asking for the ability to remap movement controls to arrow keys, which were previously reserved for moving the map around, and with this update they finally can stop moving the map and start moving their gams.
The patch also adds filters to Veilguard's photo mode and simplifies Photo Mode filenames to indicate when the shot was taken. Some weapons have new icons, and a notification will now appear when the Crossroads' Spirit Merchant is available.
On the bug-fix side, "Rook's body shape no longer changes unexpectedly," which sounds like something Rook will appreciate, and "an odd facial expression when Rook first meets Emmrich" has also been adjusted, presumably to be less odd—another W for the Rookster. Some instances where music would "incorrectly stop playing," or start playing when it wasn't supposed to, have also been fixed.
It's a relatively small patch as these things go, but more is on the way: BioWare said in the patch notes that "we'll have another patch to talk more about soon." The full notes for this patch are below:
Quality of Life Changes:
- Arrow keys can now be bound to input mappings.
- Filters added to Photo Mode.
- Screenshot file names from Photo Mode have been simplified, showing the date the photo was taken.
- The File Path where screenshots are saved is now shown in game when a screenshot is taken through Photo Mode.
- It is now easier to identify where an Enchantment has been applied to a companion’s equipment.
- Adjusted the Glint option description in Settings.
- New rings can now be compared against both equipped ring slots.
- A notification now appears when the Crossroads’ Spirit Merchant is available.
- Added new icons for some weapons.
Bug Fixes:
- Eliminated the causes of a small number of crashes.
- Rook's body shape no longer changes unexpectedly after a cutscene with Emmrich.
- Adjusted an odd facial expression when Rook first meets Emmrich.
- Fixed a rare issue where some of an existing Rook's settings got unintentionally reset after making and saving a new Rook. This fix now retroactively affects saves on all platforms.
- Adjusted the volume level of Spite's voice in some scenes.
- Fixed some instances where music would incorrectly stop playing.
- Fixed some instances where unintended music or sound effects would play.
- Antaam Champions now correctly do slightly more damage.
- Mage Rooks no longer shift to the right awkwardly after performing an extended dodge.
- The Rogue Skill "Underdog's Bite" now correctly lists “Enhanced Damage” instead of “Empowered Damage.”
- Fixed some instances where enemies could get stuck or were unreachable in some areas.
- Fixed some instances where companions could get stuck on balance beams.
- Bellara can no longer endlessly charge Rook’s Ultimate outside of combat.
- Emmrich's attack stat is now displayed correctly at the start of the Where the Dead Must Go quest.
- Fixed a bug where Emmrich was sometimes not available on the ability wheel during the Where the Dead Must Go quest.
- Companions’ revives are now correctly refilled at the start of The Last Gambit quest.
- The Kataranda now has its correct unique coloring.
- Fixed an issue with the critical hit and penetration modifiers on the “Twin Edged Pick” Warrior weapon.
- Taash's cape on the “Rivain’s Legacy” armor no longer stretches in cutscenes.
- The Grey Warden “Recruit’s Simple Tunic” appearance no longer clips uncomfortably through Rook’s neck.
- The “Mythals' Light” Mage weapon now does the intended amount of physical base damage (0).
- The “Mythal's Light” Mage weapon now does physical damage to enemy health if a physical damage enchantment is applied.
- Fixed instances where stat increases from some Treviso valuables were applied incorrectly.
- Fixed instances where valuables with stat increases were not all visible in merchant stores.
- Improved textures on various characters and environment objects.
- Fixed an issue where VFX could become extremely bright.
- Fixed several distance “pop-in” issues.
- Fixed an issue that caused the camera to stutter when closing the eluvian interface.
- Fixes several instances where quest objectives would not update correctly during some quests.
- The On Deadly Wings quest can now be completed even if the A Slow Poison quest has not been fully completed.
- no longer appears in two places at once during the Lives Spared quest.
- One of the Revenants will no longer fail to appear in the Crossroads.
- Fixed an issue where a door would not open during
- The intended 2D cinematic scene now plays after the Shadows Crossing quest.
- Fixed an issue where the path forward could become blocked in the A Murder of Crows quest.
- Fixed a blocking issue during the In Entropy’s Grasp quest.
- Companions are now present when loading the first autosave made in
- The HDR Calibration setting is now saved correctly between game sessions.
- Prevented multiple instances where Rook could get stuck while exploring Thedas.
- One of the "Watcher's Robe" appearance variations is now correctly granted after completing
- Fixed a place in Arlathan Forest where Rook could get stuck in a drowning loop.
- Fixed instances where Rook forgot they already had the lyrium dagger and could not interact with treasure chests and altars.
- Codex entries that were already read will no longer be re-marked as unread.
- Fixed an issue where the scrollbar could get stuck in the Codex screen.
- Enchantments on abilities are now reset correctly when Skill Tree nodes are reset.
- The Crossroads’ Spirit Merchant now shows the intended faction reputation gainedwhen selling valuables.
- Fixed a rare issue where some Skill Tree nodes were sometimes unable to be unlocked.
- Some adjustments to the game credits.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.
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