Don't get rid of your starting horse in Kingdom Come: Deliverance 2—there's a secret perk that makes her the best in the game

A grinning Henry and Capon ride proud-looking steeds.
(Image credit: Deep Silver)

My many years of experience have taught me: you should only stay with someone because of who they are, not who you think they could be. The last two weeks have taught me: unless they are a horse. Because it turns out that, if you stick with the worst nags in Kingdom Come: Deliverance 2 long enough, they'll eventually blossom into strong, valiant steeds.

If you've gotten to Semine in KCD2—a process which could take 30 minutes or 100 hours, depending on how sidequest-happy you are—you'll know the game does you the favour of giving you a free horse: Pebbles, Henry's dowdy old mare from the first game. She's terrible. She's slow, scared, and weak, and you'll probably make it your first order of business to buy or steal something better as soon as you can. But you shouldn't.

Because it turns out that, if you ride old Pebbles for 35 kilometres or so, you'll eventually unlock a secret perk that makes her one of the best horses in the game. It's called Good Old Pebbles, and it sends her stats skyrocketing. Here's a quick comparison.

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Pebbles

Pebbles+

Stamina

127

210

Carrying capacity

138

293

Speed

32

43

Courage

12

12

Value

100

4,140

Which is, frankly, nuts. This makes her one of the speediest and strongest horses in the game, meaning you might finally be able to beat the Voivode's son at that bloody race. The only downside is her static courage (I'm half-convinced it's a bug, but perhaps not), but I reckon it's a very worthwhile trade-off when it comes to getting such an incredible horse for free. Also, townsfolks will stop insulting her, which should make you feel a bit better about yourself.

Pebbles actually isn't the only horse you can do this with. There's a similar secret perk for Herring, the free horse that you'll get as part of your adventures around Trosky castle. If you ride ol' Herring around for 50 (count 'em, 50) kilometres, you'll unlock the Red Herring perk. Here's his before-and-after (though a quick note: I never got this perk myself, so I'm using stats from the community, and it looks like these ones factor in your horse's basic gear, which Pebbles' upgraded stats above do not).

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Row 0 - Cell 0

Herring

Herring+

Stamina

169

231

Carrying capacity

138

288

Speed

40

56

Courage

14

14

Value

1,260

4,910

Which one you prefer is, of course, up to you, but I'm such a hoarder that Pebbles' extra carrying capacity makes her an obvious choice for me. Also, she's been with you since the first game, are you gonna just abandon her in some podunk village outside Kuttenberg? Not very chivalrous of you, Henry.

KCD2 console commandsKCD2 treasure mapsKCD2 horseKCD2 Saviour SchnappsKCD2 romance options

KCD2 console commands: How to use cheats
KCD2 treasure maps: Every loot location
KCD2 horse: How to get a free mount
KCD2 Saviour Schnapps: Save your game lots
KCD2 romance options: Bohemian romantasy

Joshua Wolens
News Writer

One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.