D&D's new rules will be available under a Creative Commons licence
Once all three revised rulebooks are out.
Last year the Dungeons & Dragons community imploded over a leaked draft of a licence change that suggested Wizards of the Coast was planning to restrict how the D&D rules could be used by anyone publishing third-party supplements, or separate games derived from D&D's 5th edition ruleset. At the peak of the outrage, Wizards of the Coast fully retreated from the proposed changes, and promised to make the base rules available under a Creative Commons licence.
In January, Wizards lived up to that by putting version 5.1 of the Systems Reference Document into the Creative Commons. However, since revised versions of all three core rulebooks are on their way, with the Player's Handbook due in September, the Dungeon Master's Guide in November, and the Monster Manual in February of next year, the question remained: what would happen with future updates to the rules?
Wizards has now announced that "within weeks" of the revised Monster Manual's publication, the SRD will be updated to version 5.2 and also released under a Creative Commons licence. "It’s a massive update!" the FAQ promises. "SRD 5.2 will provide revised rules at the same scope as 5.1. Creators will have the tools they need to create content using the revised and expanded ruleset. It will not, however, include lore references."
So don't expect trademarked monsters like illithids or beholders to suddenly appear in the Creative Commons, but do expect a bunch of new rules additions to D&D's fifth edition (weapon properties, maybe?) to make the leap.
Calling it a "massive update" is promising, but Wizards has been stingy with the SRD before. Version 5.1 only includes one feat, for instance, the not exactly world-shattering Grappler, and only one subclass for each class. That's why a game like Solasta: Crown of the Magister has to invent new feats and subclasses so you're not stuck playing the boring old fighter subclass of champion, which is the only one currently in the SRD. Fingers crossed version 5.2 is more generous with the revised rules' additions.
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Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.
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