Cyberpunk's quest director says CD Projekt Red has experimented with generative AI, but there's still a 'gigantic, really long way to go' before AI NPCs are as good as scripted characters

Idris Elba in Phantom Liberty looking at camera while seated at upscale restaurant
(Image credit: CD Projekt)

Numerous game companies are currently experimenting with NPCs powered by generative AI, from Nvidia's Convai-powered ramen connoisseur, to Ubisoft's GDC showcase of its "Neo NPCs". There is potential for interesting game design using these technologies, with Ubisoft boldly claiming the tech could "transform the way players interact with non-playable characters". Yet the quest designer involved in creating some of the best handcrafted NPCs in existence—CD Projekt Red's Pawel Sasko—believes there's a "gigantic, really long way to go" before AI NPCs will match the quality of scripted characters.

Speaking to Aftermath, Sasko revealed that the studio behind Cyberpunk 2077 has done some R&D on AI. He didn't specify what experiments the company had done, but at a personal level, Sasko is deeply sceptical that AI-generated NPCs can achieve the same level of depth and nuance that a human writer can imbue into a character.

"I could definitely see the ways this could be used to bring up more reactivity," Sasko said. "But when it comes to writing and voice acting, there's just a gigantic, really long way to go. I've seen a lot behind the scenes. There is a visible gap between authored content—the bespoke content that writers, quest designers, cinematic designers make with their own hands—and something that AI can provide."

Sasko emphasises that this isn't a small gap either. Directly comparing recent experiments in AI NPCs to the character work CD Projekt Red did in Cyberpunk's excellent expansion Phantom Liberty, he says, "The gap in quality, specifically, is huge. It's like a canyon."

This technology is still very new, and it's possible it could see huge leaps forward in the next few years. Nvidia's CEO Jensen Huang, for example, posits that we might be playing entire games generated by AI within the next ten years. Then again, I'd say stuff like that too if my company's share price was rocketing off the back of the AI boom.

You can read Aftermath's full exploration of AI generated NPCs here. Sasko isn't the only developer sceptical about the potential of AI being used directly to create art and narrative. Larian CEO Swen Vincke recently stated that, while AI does have its uses as a tool, he doesn't believe "it'll ever replace the creative side of things". Given the huge, massive, enormous, very large successes of both Baldur's Gate 3 and Cyberpunk as handcrafted adventures, Vincke and Sasko together might just know what they're talking about.

Contributor
Read more
A robot girl from Judas looks skeptical, her synthetic skin peeling off to reveal metal below.
Bioshock's Big Daddy Ken Levine says that while he doesn't want to 'underestimate' AI, he's 'not overly impressed' by it, either
Baldur's Gate 3 Karlach concept art
'The dream of the tech industry is to sell off your company at an overinflated price and retire,' says actor behind Baldur's Gate 3's Karlach, 'And I feel that's being done with game studios right now'
Aloy
'Creepy,' 'ghastly,' 'rancid': Viewers react to leaked video of Sony's AI-powered Aloy
Vice President, Games at Netflix Mike Verdu speaks onstage during TechCrunch Disrupt 2022 on October 18, 2022 in San Francisco, California
4 short months after saying 'We'll have to adapt and change', Netflix's AI games VP adapts and changes into a person who isn't working there anymore
pubg
PUBG teammates not good enough? Nvidia's new generative AI-led 'Co-Playable Character' aims to offer you an alternative
Microsoft Muse-generated gaming in action
'A massive, massive moment of wow.' Microsoft CEO predicts AI-generated games are a 'CGI moment' for the industry
Latest in RPG
Metaphor: ReFantazio character art
Metaphor: ReFantazio battle director says turn-based RPGs can still be just as popular as action RPGs: 'I personally believe turn-based games have a long future ahead of them'
Geralt sitting on a wall wearing a Cyberpunk jacket modded by TheRealArdCarraigh
The Witcher 3 devs had to practically remake the game engine to make official modding possible
Serana from Skyrim, modded to look like a desiccated corpse.
Skyrim realism mod fixes your vampire girlfriend, giving her a voice and look more suited to someone who just got out of a coffin after 2,000 years
Minthara BG3 looking upset
Another round of Baldur's Gate 3 unearthing reveals Minthara can end up living in a sewer, an unused beach ending, and more
Person battling bizarre four-eyed monster with stylish UI elements surrounding them
Persona and Metaphor: ReFantazio's UI designer is open to accessibility options for players who find the stylish menus overstimulating: 'That is something we understand we'll need to work on and provide in the future'
Like a Dragon: Infinite Wealth money farm - Super Crazy Delivery
Like a Dragon series director sums up why sidequests are essential to a great RPG with a single metaphor: 'a good main dish alone will not earn you a Michelin star'
Latest in News
helldivers 2
'Never thought I'd go back' Helldivers 2 players steel themselves to return to the site of its most infamous battle, Malevelon Creek
Several adventurers in World of Warcraft Classic's hardcore server crying over the death of a fallen comrade.
Blizzard plans to revive WoW Classic Hardcore characters 'at our sole discretion', after DDOS attack puts major streamer guild OnlyFangs in the ground
Assassin's Creed Shadows change seasons - An upper-body shot of Yasuke looking cheerfully up into the distance.
Assassin's Creed Shadows is a hit and Steam played a 'significant role' in that: 27% of activations were on PC and it's the 2nd-biggest AC launch of all time
Typing on internet search toolbar: What am I doing?
How a Microsoft exec managed to pitch Microsoft Word through the genius tactic of being able to actually use it in a 'type-off' demanded by clients: 'I was the only one who'd actually been a secretary'
The outlast trials setting
'You just have to make them think this world is real, and this world can hurt you': The Outlast Trials devs discuss a changing horror genre and an insatiable need for scares
Half-Life wallpaper - Gordon Freeman
Former Valve exec says the company struggled to sell Half-Life until coming up with the ultimate 'one simple trick' of marketing manoeuvres: slapping a 'Game of the Year' sticker on the box