Cubicle 7 explains why its fantasy RPG based on Warhammer: The Old World will be a separate game and not a line of supplements for its existing Warhammer fantasy RPG, which is called Warhammer Fantasy Role-Play

Interview With The Old World RPG Developers - Cubicle 7 - Warhammer Fantasy Roleplay - YouTube Interview With The Old World RPG Developers - Cubicle 7 - Warhammer Fantasy Roleplay - YouTube
Watch On

Games Workshop's return to its original setting The Old World in the tabletop wargame Warhammer: The Old World seems to be working out. They've dropped a hint about adding Cathay as a future army—a plan they'd previously backed out on—and last year Cubicle 7 announced a tabletop RPG to accompany the wargame.

Players of Cubicle 7's Warhammer Fantasy Role-Play 4th edition were a bit surprised by this, given that it's an existing and well-supported tabletop RPG set in Warhammer's Old World. But while that's been hovering around the Old World in the year 2512 by the Imperial Calendar, the Old World wargame is set hundreds of years earlier in the setting's timeline. Still, that's something you could cover with a supplement to the existing game that describes how things were different in the preceding period, right?

Wrong, according to Cubicle 7's CEO Dominic McDowall. In an interview with streamer Great Book of Grudges on YouTube, McDowall explained that, while they considered publishing expansions for WFRP that covered both time periods, they soon figured out it wouldn't work. "I think very quickly we realized that, certainly in the Empire and Bretonnia, any human city has burnt down, what, 17 times?" he said. "There's no people in common. The geography's changed completely, so you'd have to do two books in one anyway."

Senior producer Pádraig Murphy added that a new RPG presented an opportunity to make something more accessible than WFRP's infamously crunchy 4th edition. "The Old World's a fantastic wargame and it's bringing in new fans who aren't necessarily gonna know who Karl Franz is," he said. "We want our books to be really welcoming to those people."

Murphy described the rules as based on a dice pool of d10s, and made them sound low on complexity, but high on danger. "This is a grim and glorious era as we're calling it," he said. "You're still down in the mud and blood of the Old World, and accessible doesn't mean less lethal, for example. It's still very lethal—probably more lethal to be honest."

Rather than having a bunch of points they can lose before they're actually hurt, player-characters in The Old World RPG will either be staggered or injured when they're hit, with those injuries getting quite specific. "It's not like 'I've lost eight hit points,' it's like 'I've lost d10 teeth and my head is ringing.'"

It's not just rules bloat that gets in the way when players consider a new system, however. It's all those years of accumulated setting details as well. McDowall explained the Old World RPG will have a way of dealing with that too. "Your character comes with packets of lore," he said, "so even if you're not an expert on how an Imperial town may work you've got information right in front of you that gives you an idea of how you can start approaching an adventure. Contacts, for example. Every character has a couple of contacts so at the start of an adventure the event kicks off, everybody has a course of action that they know that they can take."

Murphy said the rules will be split between two books, one for players and one for Game Masters. "The player's guide gives you everything a player needs obviously," he said, "the GM's guide gives you more. It's got a really extensive bestiary, it's got the rules for corruption by Chaos—they're in the GM's guide now so you don't know as a player necessarily how much you can risk."

Cubicle 7 was keen to point out that the release of its Old World RPG, whenever that should be, won't mean the end of WFRP, and the two will co-exist. "They're different games," McDowall said. "Obviously they share an awesome setting, but there's so much of the setting to explore."

Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.

Read more
Total War: Warhammer 3 Grand Cathay faction
A not-so-subtle tease suggests Games Workshop is finally bringing Total War: Warhammer 3's Grand Cathay army to the tabletop wargame
A space marine fighting a tzaangor on a flying disc in Warhammer 40,000: Space Marine 2.
Warhammer 40,000: Space Marine 2 made millions for Games Workshop, and now it wants more hit videogames: "Clearly we are looking for the next one"
A woman with a lantern meeting a huge, skull-faced wolf in Legend in the Mist.
This tabletop RPG has one of the cleverest ways of teaching you the rules I've ever seen—and it's inspired by a D&D set from over 40 years ago
Cover art from the D&D 2024 Player's Handbook.
Now D&D's 2024 rules revamp is almost finished, I've been visited by the ghosts of TTRPG past, present, and future to help me predict the next 5-10 years
The Blood of Dawnwalker's antagonist vampire, Brencis, looking at the game's protagonist, Coen.
The Blood of Dawnwalker's creative director explains how the RPG's narrative sandbox works: 'the core of it is maximising players' freedom'
A Warhammer 'live service RPG' made in Unreal Engine 5 was apparently canceled after three years of development
Latest in RPG
kingdom come deliverance 2 thunderstone quest
Kingdom Come: Deliverance 2's masterful quest design can be summed up by one wonderfully weird search for a magic stone
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
Junah beginning a battle in Metaphor: ReFantazio.
Today's RPG fans are 'very sensitive to feeling like they wasted time' when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway
Image of Cersei Lanniser from Game of Thrones: Kingsroad Steam early access trailer
A new Game of Thrones RPG is coming to Steam today with a cast of 'familiar faces,' which is good because it's really the only way to tell it's a GoT game at all
A Viera looking confused in Final Fantasy 14.
Old armor continues to fall victim to Final Fantasy 14's bizarre two-channel dye system, unless you're super into changing the colour of teeny-tiny eyelets: 'Why even bother at this point?'
Starfield: Shattered Space
By the time Bethesda was on Starfield, you'd 'basically get in trouble' for breaking schedule, says former dev: 'A lot of the great stuff within Skyrim came from having the freedom to do what you want'
Latest in News
Crysis hero Prophet running down a beach while under fire
Crysis Remastered Trilogy activates maximum value mode as upgraded version of the legendary, hardware-crushing FPS series is currently 60% off
A goblin with sharp teeth, wearing goggles, lets out a mischievous cackle in WoW's latest patch: Undermine(d).
World of Warcraft's started swiping good ideas from one of its most popular user-made UI addons, and it's honestly about time
A female druidic figure clutches a heart riven with thorns in Hunt: Showdown
'We want to increase the cost of silence': Hunt: Showdown 1896's latest update brings a new event, a massive list of bugfixes and a tougher challenge for stealthy players
It's ENA! From the free adventure Dream BBQ!
Mindbending free multimedia adventure ENA: Dream BBQ is out now, has activated all my neurons and opened my third eye
PC Gamer magazine issue 408 Doom: The Dark Ages
PC Gamer magazine's new issue is on sale now: Doom: The Dark Ages
A gigantic terracotta sentinel made of living armor
Total War: Warhammer 3's army of Cathay has broken containment and is making its way to tabletop Warhammer at last